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Computer Science - Image Processing | Real-Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine

Bao, Hujun, Hua, Wei

Jointly published with Zhejiang University Press

2011, 300p. 125 illus..

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  • Contains both scientific theories and practical tips for algorithms
  • Based on original research and development experiences of the authors, who offer their insight
  • Unlike computer graphics texts, this book focuses on the techniques to develop a powerful real-time rendering engine

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.

Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

Content Level » Research

Keywords » ATSTC - ZJUP - computer graphics

Related subjects » Image Processing

Table of contents 

Introduction.- Basic of Real-Time Rendering.- Architecture of Real-Time Rendering Engine.- Visibility Culling.- Simplification and Level of Details.- Shading and Texture Mapping.- Shadow Generation.- Optimal Representation and Rendering Techniques for Large-scale Objects.- Case Study.

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Distribution rights in China: Zhejiang University Press

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