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Contains both scientific theories and practical tips for algorithms
Based on original research and development experiences of the authors, who offer their insight
Unlike computer graphics texts, this book focuses on the techniques to develop a powerful real-time rendering engine
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Introduction.- Basic of Real-Time Rendering.- Architecture of Real-Time Rendering Engine.- Visibility Culling.- Simplification and Level of Details.- Shading and Texture Mapping.- Shadow Generation.- Optimal Representation and Rendering Techniques for Large-scale Objects.- Case Study.
Distribution rights in China: Zhejiang University Press