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Table of contents (15 chapters)
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Front Matter
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Invited Paper
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Front Matter
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Efficient Ray Tracing Methods
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Front Matter
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Theory of Global Illumination Models
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Front Matter
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Photometric Algorithms
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Front Matter
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Physics Based Methods
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Front Matter
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About this book
Editors and Affiliations
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IRISA, Rennes Cedex, France
Kadi Bouatouch
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CCETT, Cesson-Sévigné, France
Christian Bouville
Bibliographic Information
Book Title: Photorealism in Computer Graphics
Editors: Kadi Bouatouch, Christian Bouville
Series Title: Focus on Computer Graphics
DOI: https://doi.org/10.1007/978-3-662-09287-3
Publisher: Springer Berlin, Heidelberg
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag Berlin Heidelberg 1992
Hardcover ISBN: 978-3-540-54265-0Published: 10 February 1992
Softcover ISBN: 978-3-642-08112-5Published: 01 December 2010
eBook ISBN: 978-3-662-09287-3Published: 09 March 2013
Edition Number: 1
Number of Pages: XVI, 232
Number of Illustrations: 30 b/w illustrations, 25 illustrations in colour
Topics: Computer Graphics, Simulation and Modeling, Computer-Aided Engineering (CAD, CAE) and Design