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Computer Vision in Sports

  • Book
  • © 2014

Overview

  • The first book of its kind devoted to the emerging field of computer vision in sports
  • The definitive reference on this topic, covering ball tracking, player tracking and pose estimation, and the detection of types of specific events and sports
  • Presents insights from an international selection of experts in the field
  • Includes supplementary material: sn.pub/extras

Part of the book series: Advances in Computer Vision and Pattern Recognition (ACVPR)

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Table of contents (14 chapters)

  1. Where Is the Ball?

  2. Where are the Players?

  3. What are they Playing?

  4. What’s Going on?

Keywords

About this book

The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

Editors and Affiliations

  • Aalborg University, Aalborg, Denmark

    Thomas B. Moeslund

  • BBC R&D, London, United Kingdom

    Graham Thomas

  • University of Surrey, Guildford, United Kingdom

    Adrian Hilton

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