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Computer Science - Image Processing | Digital Media

Digital Media

A Problem-solving Approach for Computer Graphics

Elias, Rimon

2014, XXXVI, 686 p. 314 illus.

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  • Offers a step-by-step guide on the core concepts in graphics
  • Conveys the ideas through numeric examples
  • Includes more than 300 solved examples and more than 200 unsolved problems

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.

Topics covered include:

2D Graphics

3D Solid Modelling

Mapping Techniques

Transformations in 2D and 3D Space

Illuminations, Lighting and Shading

Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

Content Level » Upper undergraduate

Keywords » Computer Graphics - Digital Media - Visual Computing

Related subjects » Image Processing - Information Systems and Applications - Media Design

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