Overview
- Offers a step-by-step guide on the core concepts in graphics
- Conveys the ideas through numeric examples
- Includes more than 300 solved examples and more than 200 unsolved problems
- Includes supplementary material: sn.pub/extras
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Table of contents (13 chapters)
Keywords
About this book
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Digital Media
Book Subtitle: A Problem-solving Approach for Computer Graphics
Authors: Rimon Elias
DOI: https://doi.org/10.1007/978-3-319-05137-6
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2014
Softcover ISBN: 978-3-319-05136-9Published: 09 April 2014
eBook ISBN: 978-3-319-05137-6Published: 27 March 2014
Edition Number: 1
Number of Pages: XXXVI, 686
Number of Illustrations: 314 b/w illustrations
Topics: Computer Graphics, Computer-Aided Engineering (CAD, CAE) and Design, Media Design