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Discusses 3D computer modeling workflows, represented by the integration of photogrammetry, high-polygon density interactive modeling and retopology software capabilities
Describes current modeling methodologies, explores their advantages and disadvantages and reviews the field from the perspective of education and curriculum development
Concludes with a list of online resources, many of which are free and outlines ways of delivering structured content for learning about building 3D objects
This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can – but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.