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Computer Science - Image Processing | An Introduction to Computer Graphics for Artists (Authors and Editors)

An Introduction to Computer Graphics for Artists

Paquette, Andrew

2nd ed. 2013, XXXVII, 322 p. 254 illus., 243 illus. in color.

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Andrew Paquette formerly worked in the video game industry as a modeler, texture artist, concept designer, storyboard artist, animator, and art director. In the film industry, he worked primarily as a texture artist but also as a CG lighter and modeler. Some of the companies he has worked for include: Epic Games, Square USA, THQ, Cinesite, Sony Picture Imageworks, and Rhythm & Hues. Some of the more prominent projects he has worked on are: Unreal (PC), Parasite Eve (PSX), Full Spectrum Warrior (XBOX), and the feature films Spider-Man, Space Jam, and Daredevil. Prior to becoming a CG artist and art director, he worked as an illustrator and comic book artist. He currently teaches computer graphics at the top-ranked game development bachelor’s program in the Netherlands.

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  • Computer Graphics for Artists II
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    Computer Graphics for Artists II

    Environments and Characters

    Paquette, Andrew 2009

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    ISBN 978-1-84882-470-6
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  • An Introduction to Computer Graphics for Artists
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    An Introduction to Computer Graphics for Artists

    Paquette, Andrew 2013

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    ISBN 978-1-4471-5100-5
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