Logo - springer
Slogan - springer

Computer Science - Image Processing | Introduction to Computer Graphics - Using Java 2D and 3D

Introduction to Computer Graphics

Using Java 2D and 3D

Klawonn, Frank

2nd ed. 2012, XVIII, 253 p. 142 illus.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$39.95

(net) price for USA

ISBN 978-1-4471-2733-8

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$49.95

(net) price for USA

ISBN 978-1-4471-2732-1

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • Revised, expanded and updated new edition
  • Integrates both technical background and theory with practical examples and applications throughout
  • Focuses on Java 3D (and 2D)
  • Additional exercises, solutions, example programs, slides for lecturers and links to select websites can be found on a complementary website for this book

A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications.

This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises.

Topics and features:

  • Provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination
  • Presents a practical guide to basic computer graphics programming using Java 2D and 3D
  • Includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling
  • Contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises
  • Supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http://public.ostfalia.de/~klawonn/computergraphics

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.

Content Level » Lower undergraduate

Related subjects » Image Processing

Table of contents / Preface / Sample pages 

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Graphics.

Additional information