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Computer Science - Image Processing | Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK

Webb, Jarrett, Ashley, James

2012, XVII, 324 p.

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    • Covers the official SDK for the fastest-selling electronic device in history
    • Written by programmers who are making money in programming for the Kinect
    • Plays to a market of over 10 million Kinect owners that continues to grow
    • Appeals to a growing audience of makers and other technology enthusiasts who like to construct physical devices involving robotics and other technologies
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.

Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.

  • Helps you create a proper development environment for Kinect applications.
  • Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
  • Provides fun examples that keep you engaged and learning

Content Level » Popular/general

Related subjects » Image Processing

Table of contents 

  1. Getting Started with Kinect
  2. Application Fundamentals
  3. Depth Image Processing
  4. Kinect Skeletons
  5. Advanced Skeleton Tracking
  6. Kinect Gestures
  7. Speech
  8. Beyond the Basics

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