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  • © 2008

Human Motion

Understanding, Modelling, Capture, and Animation

  • First book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume
  • Carefully written reviews as well as detailed reports on recent progress in research
  • Interesting demonstrations of recent applications of human motion studies

Part of the book series: Computational Imaging and Vision (CIVI, volume 36)

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Table of contents (24 chapters)

  1. Front Matter

    Pages i-x
  2. Learning

    1. Combining Discrete and Continuous 3D Trackers

      • Gabriel Tsechpenakis, Dimitris Metaxas, Carol Neidle
      Pages 133-158
    2. Graphical Models for Human Motion Modelling

      • Kooksang Moon, Vladimir Pavlović
      Pages 159-183
    3. Topologically Constrained Isometric Embedding

      • Guy Rosman, Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel
      Pages 243-262
  3. 2D–3D Tracking

    1. Contours, Optic Flow, and Prior Knowledge: Cues for Capturing 3D Human Motion in Videos

      • Thomas Brox, Bodo Rosenhahn, Daniel Cremers
      Pages 265-293
    2. Tracking Clothed People

      • Bodo Rosenhahn, Uwe G. Kersting, Katie Powell, Thomas Brox, Hans-Peter Seidel
      Pages 295-317
    3. An Introduction to Interacting Simulated Annealing

      • Juergen Gall, Bodo Rosenhahn, Hans-Peter Seidel
      Pages 319-345
    4. Motion Capture for Interaction Environments

      • Daniel Grest, Reinhard Koch
      Pages 347-376
    5. Markerless Motion Capture for Biomechanical Applications

      • Lars Mündermann, Stefano Corazza, Thomas P. Andriacchi
      Pages 377-398

About this book

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal Locomotion”. Since then, the ?eld of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. The modelling, tracking, and understanding of human motion based on video sequences as a research ?eld has increased in importance particularly in thelastdecadewiththeemergenceofapplicationsinsportssciences,medicine, biomechanics, animation (online games), surveillance, and security. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. Though these ?elds of research are often treated separately, human motion analysis requires the integration of methodologies from computer vision and computer graphics.Furthermore,theunderstandinganduseofbiomechanicsconstraints improves the robustness of such an approach. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the ?rst time researchers from the afo- mentioned disciplines. Based on their diverse perspectives, these researchers havebeendevelopingnewmethodologiesandcontributing,throughtheir?- ings, to the domain of human motion analysis. The interdisciplinary character of the workshop allowed people to present a wide range of approaches that helped stimulate intellectual discussions and the exchange of new ideas.

Editors and Affiliations

  • Max-Planck Institute for Computer Science, Germany

    Bodo Rosenhahn

  • The University of Auckland, New Zealand

    Reinhard Klette

  • Rutgers University, Piscataway, USA

    Dimitris Metaxas

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access