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Computer Science - Image Processing | The Computer Graphics Manual

The Computer Graphics Manual

Salomon, David

2011, XXX, 1496 p. 886 illus., 642 illus. in color.

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  • Provides comprehensive coverage of the field of computer graphics
  • Suitable as both a textbook for students and a manual for professionals
  • Contains exercises throughout the text, with solutions available

The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don’t even realize that an image we are watching is artificial.

Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes.

Volume 1 contains chapters on basic techniques, transformations and projections, and curves and surfaces. Volume 2 contains chapters on advanced techniques, image compression, and graphics devices.

Topics and features:

  • Includes numerous figures, examples and exercises (with solutions) throughout the text
  • Covers the history, basic concepts, and techniques used in computer graphics
  • Discusses the key two- and three-dimensional transformations, in addition to the main types of projections
  • Presents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfaces
  • Examines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractals
  • Explores the principles of image compression, focusing on orthogonal and subband (wavelet) transforms
  • Describes the important input/output graphics devices, and explains their operations

This practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics.

David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

Content Level » Upper undergraduate

Related subjects » Image Processing

Table of contents 

Part I: Basic Techniques

Historical Notes

Raster Graphics

Scan Conversion

Part II: Transformations and Projections

Transformations

Parallel Projections

Perspective Projection

Nonlinear Projections

Part III: Curves and Surfaces

Basic Theory

Linear Interpolation

Polynomial Interpolation

Hermite Interpolation

Spline Interpolation

Bezier Approximation

B-Spline Approximation

Subdivision Methods

Sweep Surfaces

Part IV: Advanced Techniques

Rendering

Visible Surface Determination

Computer Animation

Graphics Standards

Color

Fractals

Part V: Image Compression

Compression Techniques

Transforms and JPEG

The Wavelet Transform

Part VI: Graphics Devices

Graphics Devices

Part VII: Appendixes

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