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Computer Science - Image Processing | Rotation Transforms for Computer Graphics

Rotation Transforms for Computer Graphics

Vince, John

2011, XVI, 258p. 106 illus..

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  • Includes background to all the mathematical techniques employed in the book
  • Features clear and concise explanations of 2D and 3D rotational transforms
  • Large number of illustrations helps clarify rotational movements

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. 

The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Content Level » Graduate

Keywords » Computer graphics/ games - Geometric algebra - Matrices - Quaternions - Rotations

Related subjects » Image Processing - Mathematics

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