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Computer Science - Image Processing | Understanding 3D Animation Using Maya

Understanding 3D Animation Using Maya

Park, John Edgar

2005, XVIII, 313 p.

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  • About this book

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

- Proven method that emphasizes preliminaries to every chapter

- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques

- Skills reinforced with tutorials and chapter projects

- Real-world experience distilled into helpful hints and step-by-step guides for common tasks

Content Level » Professional/practitioner

Keywords » 3-D animation - 3D - 3D graphics - Autodesk Maya - Character animation - Image rendering - Maya - animation - computer graphics - modeling - rendering - shading

Related subjects » Image Processing

Table of contents 

* Essential skills * Refinements * Intermediate skills * Adding character * Wiring things up * Bringing it all together * Index

System requirements 

Operating system: Macintosh: MacOS X; Windows: 2000, XP

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