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Computer Science - HCI | Innovative and Creative Developments in Multimodal Interaction Systems

Innovative and Creative Developments in Multimodal Interaction Systems

9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, Lisbon, Portugal, July 15 - August 9, 2013, Proceedings

Rybarczyk, Y., Cardoso, T., Rosas, J., Camarinha-Matos, L.M. (Eds.)

2014, X, 229 p. 105 illus.

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  • Includes nine high-quality chapters, summarizing experiences from the projects tackling new trends in human-machine interaction and developed during the workshop in collaboration between computer scientists, artists, psychologists, industrial partners
  • Presents outcomes of the largest workshop on multimodal interfaces, with more than seventy participants
  • Describes applications using latest technologies available, such as Kinect
This book contains the outcome of the 9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, held in Lisbon, Portugal, in July/August 2013. The 9 papers included in this book represent the results of a 4-week workshop, where senior and junior researchers worked together on projects tackling new trends in human-machine interaction (HMI). The papers are organized in two topical sections. The first one presents different proposals focused on some fundamental issues regarding multimodal interactions, i.e., telepresence, speech synthesis and interactive modeling. The second is a set of development examples in key areas of HMI applications, i.e., education, entertainment and assistive technologies.

Content Level » Research

Keywords » HCI - HMI - Kinect - ambient assisted living - assistive technologies - education - entertainment - human computer interaction - human machine interaction - human-centered computing - interaction devices - interaction paradigms - interactive modeling - multimodal interaction - multimodal interfaces - serious games - speech synthesis - telepresence - virtual agents

Related subjects » Artificial Intelligence - HCI - Information Systems and Applications

Table of contents 

Body Ownership of Virtual Avatars: An Affordance Approach of Tele presence.- Reactive Statistical Mapping: Towards the Sketching of Performative Control with Data.- Laugh When You’re Winning.- Tutoring Robots: Multiparty Multimodal Social Dialogue with an Embodied Tutor.- Touching Virtual Agents: Embodiment and Mind.- Kinect-Sign: Teaching Sign Language to “Listeners” through a Game.- Hang in There: A Novel Body-Centric Interactive Playground.- KINterestTV: Towards Non-invasive Measure of User Interest While Watching TV.- Development of an Ecosystem for Ambient Assisted Living.

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