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  • Conference proceedings
  • © 2013

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I

  • Proceedings of the International Conference on Virtual, Augmented and Mixed Reality

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8021)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): VAMR: International Conference on Virtual, Augmented and Mixed Reality

Conference proceedings info: VAMR 2013.

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Table of contents (43 papers)

  1. Front Matter

  2. Developing Augmented and Virtual Environments

    1. Front Matter

      Pages 1-1
    2. Passive Viewpoints in a Collaborative Immersive Environment

      • Sarah Coburn, Lisa Rebenitsch, Charles Owen
      Pages 3-12
    3. Virtual Reality Based Interactive Conceptual Simulations

      • Holger Graf, André Stork
      Pages 13-22
    4. Enhancing Metric Perception with RGB-D Camera

      • Daiki Handa, Hirotake Ishii, Hiroshi Shimoda
      Pages 23-31
    5. Painting Alive: Handheld Augmented Reality System for Large Targets

      • Jae-In Hwang, Min-Hyuk Sung, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim, Heedong Ko
      Pages 32-38
    6. Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality

      • Jens Keil, Michael Zoellner, Timo Engelke, Folker Wientapper, Michael Schmitt
      Pages 49-57
    7. Development of Multiview Image Generation Simulator for Depth Map Quantization

      • Minyoung Kim, Ki-Young Seo, Seokhwan Kim, Kyoung Shin Park, Yongjoo Cho
      Pages 58-64
    8. Authoring System Using Panoramas of Real World

      • Hee Jae Kim, Jong Weon Lee
      Pages 65-72
    9. Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displays

      • Jaedong Lee, Sangyong Lee, Gerard Jounghyun Kim
      Pages 73-78
    10. Optimal Design of a Haptic Device for a Particular Task in a Virtual Environment

      • Jose San Martin, Loic Corenthy, Luis Pastor, Marcos Garcia
      Pages 79-85
    11. Ultra Low Cost Eye Gaze Tracking for Virtual Environments

      • Matthew Swarts, Jin Noh
      Pages 94-102
    12. Information Management for Multiple Entities in a Remote Sensor Environment

      • Peter Venero, Allen Rowe, Thomas Corretta, James Boyer
      Pages 111-117
  3. Interaction in Augmented and Virtual Environments

    1. Front Matter

      Pages 119-119
    2. Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience

      • Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei
      Pages 121-128
    3. Predicting Navigation Performance with Psychophysiological Responses to Threat in a Virtual Environment

      • Christopher G. Courtney, Michael E. Dawson, Albert A. Rizzo, Brian J. Arizmendi, Thomas D. Parsons
      Pages 129-138

Other Volumes

  1. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments

About this book

Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

Editors and Affiliations

  • Institute for Simulation and Training, University of Central Florida, Orlando, USA

    Randall Shumaker

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access