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  • Conference proceedings
  • © 2011

Entertainment Computing - ICEC 2011

10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6972)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2011.

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Table of contents (70 papers)

  1. Front Matter

  2. Story

    1. Draw Your Own Story: Paper and Pencil Interactive Storytelling

      • Edirlei Soares de Lima, Bruno Feijó, Simone Barbosa, Antonio L. Furtado, Angelo Ciarlini, Cesar Pozzer
      Pages 1-12
    2. The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”

      • Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer
      Pages 13-21
    3. Emotion-Driven Interactive Digital Storytelling

      • Huiwen Zhao, Jian J Zhang, Siné McDougall
      Pages 22-27
  3. Active Games

    1. GrabApple: The Design of a Casual Exergame

      • Yue Gao, Regan L. Mandryk
      Pages 35-46
    2. Motion-Based Games for Parkinson’s Disease Patients

      • Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach et al.
      Pages 47-58
    3. Universal Game Based on Traditional Children’s Outdoor Games

      • Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara
      Pages 59-64
    4. Gemini: A Pervasive Accumulated Context Exergame

      • Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad Hashemian, Regan L. Mandryk
      Pages 65-76
  4. Player Experience

    1. Influencing Experience: The Effects of Reading Game Reviews on Player Experience

      • Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
      Pages 89-100
    2. Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game

      • Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor et al.
      Pages 101-112
  5. Camera and 3D

    1. Effect of Camera and Object Motion on Visual Load in 3D Games

      • David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram
      Pages 113-123
    2. Integrating Stereoscopic Video in 3D Games

      • Jonas Schild, Sven Seele, Maic Masuch
      Pages 124-135
    3. Towards a Unified System for Digital Film Production

      • Jake Seigel, Sam Fisher, Stephen Brooks
      Pages 149-154
    4. Fundamentals of Stereoscopic 3D Game Design

      • Jonas Schild, Maic Masuch
      Pages 155-160
  6. Artificial Intelligence

    1. Affective Agents for Empathic Interactions

      • Flávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto
      Pages 161-172
    2. Time Balancing with Adaptive Time-Variant Minigames

      • Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian
      Pages 173-185

Other Volumes

  1. Entertainment Computing – ICEC 2011

About this book

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Editors and Affiliations

  • Universidade Federal de São Carlos (UFSCar), São Carlos, Brasil

    Junia Coutinho Anacleto

  • Dept. of Electrical and Computer Engineering, University of British Columbia, Vancouver, Canada

    Sidney Fels

  • School of Computing, Queen’s University, Kingston, Canada

    Nicholas Graham

  • University of Ontario Institute of Technology, Oshawa, Canada

    Bill Kapralos

  • Northeastern University, Boston, USA

    Magy Saif El-Nasr

  • University of Saskatchewan, Saskatoon, Canada

    Kevin Stanley

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access