Logo - springer
Slogan - springer

Computer Science - HCI | Transactions on Edutainment V

Transactions on Edutainment V

Editors-in-chief: Pan, Zhigeng, Cheok, Adrian David, Müller, Wolfgang

2011, X, 271 p.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$69.99

(net) price for USA

ISBN 978-3-642-18452-9

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$99.00

(net) price for USA

ISBN 978-3-642-18451-2

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • LNCS transactions subline
  • Devoted to research and development in the field of edutainment
  • Serves as a forum for all different genres of edutainment

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application
examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Content Level » Research

Keywords » OpenGL - augmented reality - authoring - computer graphics - e-learning standards - educational games - game design - human computer interaction - human factors - image processing - information retrieval - learning environment - ontology - semantic connections - virtual learning environments

Related subjects » Artificial Intelligence - Database Management & Information Retrieval - General Issues - HCI - Image Processing - Information Systems and Applications

Table of contents 

Innovative Integrated Architecture for Educational Games: Challenges and Merits.- Beyond Standards: Unleashing Accessibility on a Learning Content Management System.-  Design and Implementation of an OpenGL Based 3D First Person Shooting Game.- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic.- Modeling and Optimizing of Joint Inventory in Supply Chain Management.- Vision-Based Robotic Graphic Programming System.- Integrating Activity Theory for Context Analysis on Large Display.- Line Drawings Abstraction from 3D Models.- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education.- Outline Font Generating from Images of Ancient Chinese Calligraphy.- Tangible Interfaces to Digital Connections, Centralized versus Decentralized.- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology.- A Highly Automated Method for Facial Expression Synthesis.- Sketch Based 3D Character Deformation.- Mean Laplace–Beltrami Operator for Quadrilateral Meshes.- Multi-user 3D Based Framework for E-Commerce.- Coordinate Model for Text Categorization.- An Interface to Retrieve Personal Memories Using an Iconic Visual Language.- VR-Based Basketball Movement Simulation.- Mixed 2D-3D Information for Face Recognition.- Research on Augmented Reality Display Method of Scientific Exhibits.

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of User Interfaces and Human Computer Interaction.