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  • © 2009

Transactions on Edutainment III

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5940)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (22 chapters)

  1. Front Matter

  2. Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study

    1. Doing It Right: Combining Edutainment Format Development and Research

      • Simon Staffans, Annika Wiklund-Engblom, Marc Hassenzahl, Susanne Sperring
      Pages 13-24
    2. Edutainment Robotics as Learning Tool

      • Eleonora Bilotta, Lorella Gabriele, Rocco Servidio, Assunta Tavernise
      Pages 25-35
    3. SoundTag: RFID Based Wearable Computer Play Tool for Children

      • Ryoko Ueoka, Hiroki Kobayashi, Michitaka Hirose
      Pages 36-47
    4. A Comparison between Drill-Based and Game-Based Typing Software

      • Chun-Hung Lin, Eric Zhi-Feng Liu
      Pages 48-58
    5. Widget-Based Simulator for Testing Smart Space

      • Changgu Kang, Yoosoo Oh, Woontack Woo
      Pages 59-69
    6. Motivational Factors in Educational MMORPGs: Some Implications for Education

      • Kuo-Hsun Hung, Charles Kinzer, Cheng-Ling Alice Chen
      Pages 93-104
  3. Regular Papers

    1. Application of Visualization in Virtual Endoscopy System

      • Yanjun Peng, Rong Hua, Weidong Zhao, Xinming Lu
      Pages 141-153
    2. Design and Implementation of Virtual Museum Based on Web3D

      • JianPing Zhang, YuHui Yang
      Pages 154-165
    3. Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals

      • Qingshu Yuan, Dongming Lu, Qi Wu, Gang Liu
      Pages 166-176
    4. Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model

      • Fenhua Wang, Xiaodan Huang, Zhiliang Wang
      Pages 177-189
    5. An XML-Based Interface Customization Model in Digital Museum

      • Rui Wang, Chengwei Yang, Jinyu Xu, Chenglei Yang, Xiangxu Meng
      Pages 190-202
    6. Animation as an Aid for Higher Education Computing Teaching

      • Mark Taylor, David Pountney
      Pages 203-218
    7. Bringing Integrated Multimedia Content into Virtual Reality Environments

      • Paulo N. M. Sampaio, Laura M. Rodríguez Peralta
      Pages 219-230

About this book

With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.

Editors and Affiliations

  • State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • Mixed Reality Lab, National University of Singapore, Singapore

    Adrian David Cheok

  • Media Education and Visualization Group, University of Education, Weingarten, Germany

    Wolfgang Müller

  • School of Computing and Information Systems. CIS, Athabasca University, Canada

    Maiga Chang

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access