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  • Conference proceedings
  • © 2009

Entertainment Computing -- ICEC 2009

8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5709)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2009.

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Table of contents (63 papers)

  1. Front Matter

  2. Long Papers

    1. Player’s Model

      1. Player Performance, Satisfaction, and Video Game Enjoyment
        • Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth
        Pages 1-12
      2. Analysis of Area Revisitation Patterns in World of Warcarft
        • Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen
        Pages 13-23
      3. Scaling the Level of Difficulty in Single Player Video Games
        • Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin
        Pages 24-35
    2. Interfaces and Interactions

      1. Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals
        • Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu
        Pages 36-47
      2. Marker-Less Tracking for Multi-layer Authoring in AR Books
        • Kiyoung Kim, Jonghee Park, Woontack Woo
        Pages 48-59
      3. Personal Space Modeling for Human-Computer Interaction
        • Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima
        Pages 60-72
      4. Technology-Enhanced Role-Play for Intercultural Learning Contexts
        • Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne Hall et al.
        Pages 73-84
      5. MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM
        • Gregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston
        Pages 98-109
    3. Sociology of Games

      1. Children’s Choice of Games: The Influence of Prosocial Tendency and Education-Level
        • Vivian Hseuh-Hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh
        Pages 110-119
      2. Player Experience Evaluation: An Approach Based on the Personal Construct Theory
        • Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera
        Pages 120-131
    4. Interactive Storytelling - Interactive Art

      1. A Plot-Manipulation Algebra to Support Digital Storytelling
        • Börje Karlsson, Simone D. J. Barbosa, Antonio L. Furtado, Marco A. Casanova
        Pages 132-144
      2. Distributed Episode Control System for Interactive Narrative Entertainment
        • Jun’ichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano
        Pages 145-156
  3. Short Papers

    1. Interactive Sound

      1. Sound and Movement Visualization in the AR-Jazz Scenario
        • Cristina Portalés, Carlos D. Perales
        Pages 167-172
      2. Experimenting with Sound Immersion in an Arts and Crafts Museum
        • Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud
        Pages 173-178
      3. BayesianBand: Jam Session System Based on Mutual Prediction by User and System
        • Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose
        Pages 179-184
      4. v.morish’09: A Morphing-Based Singing Design Interface for Vocal Melodies
        • Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose
        Pages 185-190
    2. Design and Experience

Other Volumes

  1. Entertainment Computing – ICEC 2009

About this book

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP.

The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book.

The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Editors and Affiliations

  • Conservatoire National des Arts et Métiers, CEDRIC, Paris Cedex 03, France

    Stéphane Natkin

  • Conservatoire National des Arts & Conservatoire National des Arts et Métiers, CEDRIC, Paris Cedex 03, France

    Jérôme Dupire

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access