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  • Conference proceedings
  • © 2007

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4871)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICVS: International Conference on Virtual Storytelling

Conference proceedings info: ICVS 2007.

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Table of contents (22 papers)

  1. Front Matter

  2. Authoring Tools and Story Models

    1. Front Matter

      Pages 1-1
    2. Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation

      • James Skorupski, Lakshmi Jayapalan, Sheena Marquez, Michael Mateas
      Pages 26-37
    3. Story Manager in ‘Europe 2045‘ Uses Petri Nets

      • Cyril Brom, Vít Šisler, Tomáš Holan
      Pages 38-50
    4. Narrative Construction in a Mobile Tour Guide

      • Mei Yii Lim, Ruth Aylett
      Pages 51-62
    5. Developing Virtual Storytellers for the Virtual Alhambra

      • José L. Fuertes, Ángel L. González, Gonzalo Mariscal, Carlos Ruiz
      Pages 63-74
  3. Behavior Modelling

    1. Front Matter

      Pages 75-75
    2. What Does Your Actor Remember? Towards Characters with a Full Episodic Memory

      • Cyril Brom, Klára Pešková, Jiří Lukavský
      Pages 89-101
  4. User Interactivity

    1. Front Matter

      Pages 115-115
    2. Being There: Participants and Spectators in Interactive Narrative

      • Ruth Aylett, Sandy Louchart
      Pages 117-128
    3. Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging

      • Narichika Hamaguichi, Hiroyuki Kaneko, Mamoru Doke, Seiki Inoue
      Pages 129-138
    4. Anime Blog for Collecting Animation Data

      • Kaoru Sumi
      Pages 139-149
  5. Invited Session: Related EU Projects

    1. Front Matter

      Pages 151-151
    2. Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New Millennium, New Media)

      • Doug Williams, Ian Kegel, Marian Ursu, Nico Pals, Andra Leurdijk
      Pages 153-166
    3. Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones

      • Martin Flintham, Gabriella Giannachi, Steve Benford, Matt Adams
      Pages 167-175

Other Volumes

  1. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

About this book

In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access