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Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences.
The 113 papers of this third volume are organized in topical sections on multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.
The 513 revised papers presented in the four volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
I: Multimodality and Conversational Dialogue.- Preferences and Patterns of Paralinguistic Voice Input to Interactive Media.- "Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints.- Exploiting Speech-Gesture Correlation in Multimodal Interaction.- Pictogram Retrieval Based on Collective Semantics.- Enrich Web Applications with Voice Internet Persona Text-to-Speech for Anyone, Anywhere.- Using Recurrent Fuzzy Neural Networks for Predicting Word Boundaries in a Phoneme Sequence in Persian Language.- Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile.- Menu Selection Using Auditory Interface.- Analysis of User Interaction with Service Oriented Chatbot Systems.- Performance Analysis of Perceptual Speech Quality and Modules Design for Management over IP Network.- A Tangible User Interface with Multimodal Feedback.- Minimal Parsing Key Concept Based Question Answering System.- Customized Message Generation and Speech Synthesis in Response to Characteristic Behavioral Patterns of Children.- Multi-word Expression Recognition Integrated with Two-Level Finite State Transducer.- Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles.- m-LoCoS UI: A Universal Visible Language for Global Mobile Communication.- Developing a Conversational Agent Using Ontologies.- Conspeakuous: Contextualising Conversational Systems.- Persuasive Effects of Embodied Conversational Agent Teams.- Exploration of Possibility of Multithreaded Conversations Using a Voice Communication System.- A Toolkit for Multimodal Interface Design: An Empirical Investigation.- An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface.- Multimodal Interfaces for In-Vehicle Applications.- Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction.- An Empirical Study on Users’ Acceptance of Speech Recognition Errors in Text-Messaging.- Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System.- A Spoken Dialogue System Based on Keyword Spotting Technology.- II: Adaptive, Intelligent and Emotional User Interfaces.- Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services.- Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention.- Can Virtual Humans Be More Engaging Than Real Ones?.- Automatic Mobile Content Conversion Using Semantic Image Analysis.- History Based User Interest Modeling in WWW Access.- Development of a Generic Design Framework for Intelligent Adaptive Systems.- Three Way Relationship of Human-Robot Interaction.- MEMORIA: Personal Memento Service Using Intelligent Gadgets.- A Location-Adaptive Human-Centered Audio Email Notification Service for Multi-user Environments.- Emotion-Based Textile Indexing Using Neural Networks.- Decision Theoretic Perspective on Optimizing Intelligent Help.- Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture.- The Perception of Artificial Intelligence as “Human” by Computer Users.- Speaker Segmentation for Intelligent Responsive Space.- Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment.- Emotional Interaction Through Physical Movement.- Towards Affective Sensing.- Affective User Modeling for Adaptive Intelligent User Interfaces.- A Multidimensional Classification Model for the Interaction in Reactive Media Rooms.- An Adaptive Web Browsing Method for Various Terminals: A Semantic Over-Viewing Method.- Evaluation of P2P Information Recommendation Based on Collaborative Filtering.- Understanding the Social Relationship Between Humans and Virtual Humans.- EREC-II in Use – Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring.- Development of an Adaptive Multi-agent Based Content Collection System for Digital Libraries.- Using Content-Based Multimedia Data Retrieval for Multimedia Content Adaptation.- Coping with Complexity Through Adaptive Interface Design.- Region-Based Model of Tour Planning Applied to Interactive Tour Generation.- A Learning Interface Agent for User Behavior Prediction.- Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos.- Adaptation in Intelligent Tutoring Systems: Development of Tutoring and Domain Models.- Confidence Measure Based Incremental Adaptation for Online Language Identification.- Study on Speech Emotion Recognition System in E-Learning.- III: Gesture and Eye Gaze Recognition.- How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach.- Gesture Interaction for Electronic Music Performance.- A New Method for Multi-finger Detection Using a Regular Diffuser.- Lip Contour Extraction Using Level Set Curve Evolution with Shape Constraint.- Visual Foraging of Highlighted Text: An Eye-Tracking Study.- Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP).- Effect of Glance Duration on Perceived Complexity and Segmentation of User Interfaces.- Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems.- Multiple People Gesture Recognition for Human-Robot Interaction.- Position and Pose Computation of a Moving Camera Using Geometric Edge Matching for Visual SLAM.- “Shooting a Bird”: Game System Using Facial Feature for the Handicapped People.- Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling.- Human Motion Modeling Using Multivision.- Real-Time Face Tracking System Using Adaptive Face Detector and Kalman Filter.- Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces.- Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift.- Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems.- EyeScreen: A Gesture Interface for Manipulating On-Screen Objects.- GART: The Gesture and Activity Recognition Toolkit.- Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications.- Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction.- A Study of Human Vision Inspection for Mura.- Tracing Users’ Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study.- A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System.- Human-Computer Interaction System Based on Nose Tracking.- Evaluating Eye Tracking with ISO 9241 - Part 9.- Impact of Mental Rotation Strategy on Absolute Direction Judgments: Supplementing Conventional Measures with Eye Movement Data.- IV: Interactive TV and Media.- Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers.- Media Convergence, an Introduction.- An Improved H.264 Error Concealment Algorithm with User Feedback Design.- Classification of a Person Picture and Scenery Picture Using Structured Simplicity.- Designing Personalized Media Center with Focus on Ethical Issues of Privacy and Security.- Evaluation of VISTO: A New Vector Image Search TOol.- G-Tunes – Physical Interaction Design of Playing Music.- nan0sphere: Location-Driven Fiction for Groups of Users.- How Panoramic Photography Changed Multimedia Presentations in Tourism.- Frame Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content.- Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis.- A Usability Study on Personalized EPG (pEPG) UI of Digital TV.- Recognizing Cultural Diversity in Digital Television User Interface Design.- A Study on User Satisfaction Evaluation About the Recommendation Techniques of a Personalized EPG System on Digital TV.- Usability of Hybridmedia Services – PC and Mobile Applications Compared.- m-YouTube Mobile UI: Video Selection Based on Social Influence.- Can Video Support City-Based Communities?.- Watch, Press, and Catch – Impact of Divided Attention on Requirements of Audiovisual Quality.- Media Service Mediation Supporting Resident’s Collaboration in ubiTV.- Implementation of a New H.264 Video Watermarking Algorithm with Usability Test.- Innovative TV: From an Old Standard to a New Concept of Interactive TV – An Italian Job.- Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing.- User-Centered Design and Evaluation of a Concurrent Voice Communication and Media Sharing Application.- Customer-Dependent Storytelling Tool with Authoring and Viewing Functions.- Reliable Partner System Always Providing Users with Companionship Through Video Streaming.- Modeling of Places Based on Feature Distribution.- Knowledge Transfer in Semi-automatic Image Interpretation.