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Computer Science - HCI | Human-Computer Interaction. Interaction Platforms and Techniques - 12th International Conference,

Human-Computer Interaction. Interaction Platforms and Techniques

12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II

Jacko, Julie A. (Ed.)

2007, XLVI, 1256 p. With online files/update.

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Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences.

The 136 papers of this second volume are organized in topical sections on graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.

The 513 revised papers presented in the four volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Content Level » Research

Keywords » 3D - 3D interaction - Design - HCI - RFID - User Experience - adaptive interfaces - augmented reality - computer vision - document analysis - human co - human-computer interaction (HCI) - interaction design - keyboard - vector graphics

Related subjects » Communication Networks - Database Management & Information Retrieval - HCI - Information Systems and Applications - Software Engineering - Theoretical Computer Science

Table of contents 

1: Graphical User Interfaces and Visualization.- When Does a Difference Make a Difference? A Snapshot on Global Icon Comprehensibility.- Interface and Visualization Metaphors.- Displays Attentive to Unattended Regions: Presenting Information in a Peripheral-Vision-Friendly Way.- Screen Layout on Color Search Task for Customized Product Color Combination Selection.- Experimental Comparison of Adaptive vs. Static Thumbnail Displays.- Improving Document Icon to Re-find Efficiently What You Need.- The Design of a Computer Mouse Providing Three Degrees of Freedom.- Facilitating Conditional Probability Problems with Visuals.- Interface Design Technique Considering Visual Cohesion-Rate by Object Unit.- A Color Adjustment Method for Automatic Seamless Image Blending.- Interactive Visual Decision Tree Classification.- Anchored Maps: Visualization Techniques for Drawing Bipartite Graphs.- ParSketch: A Sketch-Based Interface for a 2D Parametric Geometry Editor.- The Effects of Various Visual Enhancements During Continuous Pursuit Tracking Tasks.- Stylus Enhancement to Enrich Interaction with Computers.- An Experimental Evaluation of Information Visualization Techniques and Decision Style.- Enhancing the Map Usage for Indoor Location-Aware Systems.- Freehand Sketching Interfaces: Early Processing for Sketch Recognition.- Bilingual Mapping Visualizations as Tools for Chinese Language Acquisition.- The Perceptual Eye View: A User-Defined Method for Information Visualization.- A Discriminative Color Quantization Depending on the Degree of Focus.- Getting Lost? Touch and You Will Find! The User–Centered Design Process of a Touch Screen.- CoConceptMap: A System for Collaborative Concept Mapping.- 2: Mobile Devices and Mobile Interaction.- User Expectations from Dictation on Mobile Devices.- Design Guidelines for PDA User Interfaces in the Context of Retail Sales Support.- Influence of Culture on Attitude Towards Instant Messaging: Balance Between Awareness and Privacy.- Usability Evaluation of Designed Image Code Interface for Mobile Computing Environment.- The Effects of Gender Culture on Mobile Phone Icon Recognition.- Designing for Mobile Devices: Requirements, Low-Fi Prototyping and Evaluation.- Playback of Rich Digital Books on Mobile Devices.- Using Mobile Devices to Improve the Interactive Experience of Visitors in Art Museums.- Model-Based Approaches to Quantifying the Usability of Mobile Phones.- Accelerated Rendering of Vector Graphics on Mobile Devices.- Pulling Digital Data from a Smart Object: Implementing the PullMe-Paradigm with a Mobile Phone.- Reading Performance of Chinese Text with Automatic Scrolling.- WAP Access Methods on Mobile Phones.- Evaluation of Content Handling Methods for Tabletop Interface.- Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone.- Mobile Video Editor: Design and Evaluation.- Perceived Magnitude and Power Consumption of Vibration Feedback in Mobile Devices.- Application of a Universal Design Evaluation Index to Mobile Phones.- Understanding Camera Phone Imaging: Motivations, Behaviors and Meanings.- The Design and Evaluation of a Diagonally Splitted Column to Improve Text Readability on a Small Screen.- Development of Interactive Logger for Understanding User’s Interaction with Mobile Phone.- An Improved Model to Evaluate Menu Hierarchies for Mobile Phones.- Support Zooming Tools for Mobile Devices.- Design of a Pen-Based Electric Diagram Editor Based on Context-Driven Constraint Multiset Grammars.- To Effective Multi-modal Design for Ringtones, Ringback Tones and Vibration of Cell Phones.- Automatic Word Detection System for Document Image Using Mobile Devices.- User Customization Methods Based on Mental Models: Modular UI Optimized for Customizing in Handheld Device.- Fisheye Keyboard: Whole Keyboard Displayed on PDA.- Mobile Phone Video Camera in Social Context.- Developing a Motion-Based Input Model for Mobile Devices.- Designing Input Method of Hand-Held Device with International User Studies.- Positional Mapping Multi-tap for Myanmar Language.- Pen-Based User Interface Based on Handwriting Force Information.- BetweenKeys: Looking for Room Between Keys.- Mobile Magic Hand:Camera Phone Based Interaction Using Visual Code and Optical Flow.- Online Chinese Characters Recognition Based on Force Information by HMM.- 3: Virtual Environments and 3D Interaction.- Comparative Characteristics of a Head-Up Display for Computer-Assisted Instruction.- Flight Crew Perspective on the Display of 4D Information for En Route and Arrival Merging and Spacing.- Designing a Direct Manipulation HUD Interface for In-Vehicle Infotainment.- Using Agent Technology to Study Human Action and Perception Through a Virtual Street Simulator.- Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems.- Assessment of Perception of Visual Warning Signals Generated Using an Augmented Reality System.- Force Field Based Expression for 3D Shape Retrieval.- Comparing Two Head-Mounted Displays in Ultrasound Scanning.- Evaluating the Usability of an Auto-stereoscopic Display.- Aspiring for a Virtual Life.- Immersive Viewer System for 3D User Interface.- Resolving Occlusion Between Virtual and Real Scenes for Augmented Reality Applications.- Augmented Reality E-Commerce Assistant System: Trying While Shopping.- RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.- A New Model of Collaborative 3D Interaction in Shared Virtual Environment.- Multi-finger Haptic Interface for Collaborative Tasks in Virtual Environments.- Measuring Presence in Mobile 3D.- IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.- Evaluation of Wayfinding Aids Interface in Virtual Environment.- A 3D Sketching Interacting Tool for Physical Simulation Based on Web.- Visual and Auditory Information Specifying an Impending Collision of an Approaching Object.- 4: Ubiquitous Interaction.- Coin Size Wireless Sensor Interface for Interaction with Remote Displays.- Hit Me Baby One More Time: A Haptic Rating Interface.- Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging.- Paper Metaphor for Tabletop Interaction Design.- Advanced Drivers Assistant Systems in Automation.- Implementing an Interactive Collage Table System with Design Puzzle Exploration.- Designing Smart Living Objects – Enhancing vs. Distracting Traditional Human–Object Interaction.- Drawing Type Tactile Presentation for Tactile Letter Recognition.- MKPS: A Multi-level Key Pre-distribution Scheme for Secure Wireless Sensor Networks.- AGV Simulator and Implementer Design.- Interactive Browsing of Large Images on Multi-projector Display Wall System.- Wearable Healthcare Gadget for Life-Log Service Based on WPAN.- Vision Based Laser Pointer Interaction for Flexible Screens.- Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction).- End User Tools for Ambient Intelligence Environments: An Overview.- Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience.- Attentive Information Support with Massive Embedded Sensors in Room.- A Novel Infrastructure of Digital Storytelling Theme Museums Based on RFID Systems.- A Novel Human-Computer Interface Based on Passive Acoustic Localisation.- Inhabitant Guidance of Smart Environments.- Application of Tangible Acoustic Interfaces in the Area of Production Control and Manufacturing.- Cyberwalk: Implementation of a Ball Bearing Platform for Humans.- A Huge Screen Interactive Public Media System: Mirai-Tube.- Kitchen of the Future and Applications.- A Tangible Game Interface Using Projector-Camera Systems.- Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments.- Center or Corner? The Implications of Mura Locations on LCD Displays.- A Taxonomy of Physical Contextual Sensors.- Human-Robot Interaction in the Home Ubiquitous Network Environment.- Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment.- Evaluation of Tangible User Interfaces (TUIs) for and with Children – Methods and Challenges.- Social Intelligence as the Means for Achieving Emergent Interactive Behaviour in Ubiquitous Computing Environments.- The Research on Human-Computer Interaction in Ambient Intelligence.- The Universal Control Hub: An Open Platform for Remote User Interfaces in the Digital Home.- 5: Emerging Interactive Technologies.- An Investigation of Usability Evaluation for Smart Clothing.- Textile Touch Visualization for Clothing E-Business.- A Development of Design Prototype of Smart Healthcare Clothing for Silver Generation Based on Bio-medical Sensor Technology.- Design and Evaluation of Textile-Based Signal Transmission Lines and Keypads for Smart Wear.- Display Button: A Marriage of GUI and PUI.- Construction and Validation of a Neurophysio-technological Framework for Imagery Analysis.- A Study on the Acceptance Factors of the Smart Clothing.- A Wearable Computing Environment for the Security of a Large-Scale Factory.- Modification of Plastic Optical Fiber for Side-Illumination.- Exploring Possibilities of ECG Electrodes for Bio-monitoring Smartwear with Cu Sputtered Fabrics.- Development of Educational Program for Quick Response System on Textile and Fashion E-Business.- Preparation of Conductive Materials for Smart Clothing: Doping and Composite of Conducting Polymer.- A Feasibility Study of Sixth Sense Computing Scenarios in a Wearable Community.- Wearable Computers IN the Operating Room Environment.- Coupling the Digital and the Physical in Therapeutic Environments.- Functional Brain Imaging for Analysis of Reading Effort for Computer-Generated Text.- Smart Furoshiki: A Context Sensitive Cloth for Supporting Everyday Activities.- Information Display of Wearable Devices Through Sound Feedback of Wearable Computing.- An Evaluation Framework for the Design Concepts of Tangible Interface on New Collaborative Work Support System.- The Research of Using Image-Transformation to the Conceptual Design of Wearable Product with Flexible Display.- User Interaction Design for a Wearable and IT Based Heart Failure System.- VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files.

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