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Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences.
The 133 papers of this first volume are organized in topical sections on interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.
The 513 revised papers presented in the four volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
1: Interaction Design: Theoretical Issues, Methods, Techniques and Practice.- Design Principles Based on Cognitive Aging.- Redesigning the Rationale for Design Rationale.- HCI and the Face: Towards an Art of the Soluble.- Towards Generic Interaction Styles for Product Design.- Context-Centered Design: Bridging the Gap Between Understanding and Designing.- Application of Micro-Scenario Method (MSM) to User Research for the Motorcycle’s Informatization - A Case Study for the Information Support System for Safety.- Incorporating User Centered Requirement Engineering into Agile Software Development.- How a Human-Centered Approach Impacts Software Development.- After Hurricane Katrina: Post Disaster Experience Research Using HCI Tools and Techniques.- A Scenario-Based Design Method with Photo Diaries and Photo Essays.- Alignment of Product Portfolio Definition and User Centered Design Activities.- A New User-Centered Design Process for Creating New Value and Future.- The Evasive Interface – The Changing Concept of Interface and the Varying Role of Symbols in Human–Computer Interaction.- An Ignored Factor of User Experience: FEEDBACK-QUALITY.- 10 Heuristics for Designing Administrative User Interfaces – A Collaboration Between Ethnography, Design, and Engineering.- Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering.- A Meta-cognition Modeling of Engineering Product Designer in the Process of Product Design.- User Oriented Design to the Chinese Industries Scenario and Experience Innovation Design Approach for the Industrializing Countries in the Digital Technology Era.- Emotional Experiences and Quality Perceptions of Interactive Products.- CRUISER: A Cross-Discipline User Interface and Software Enginee ring Lifecycle.- Interface Between Two Disciplines - The Development of Theatre as a Research Tool.- Aspects of Integrating User Centered Design into Software Engineering Processes.- Activity Theoretical Analysis and Design Model for Web-Based Experimentation.- Collaborative Design for Strategic UXD Impact and Global Product Value.- Participatory Design Using Scenarios in Different Cultures.- Wizard of Oz for Multimodal Interfaces Design: Deployment Considerations.- Extreme Programming in Action: A Longitudinal Case Study.- Holistic Interaction Between the Computer and the Active Human Being.- The Use of Improvisational Role-Play in User Centered Design Processes.- Quantifying the Narration Board for Visualising Final Design Concepts by Interface Designers.- Scenario-Based Installability Design.- A Case Study of New Way to Apply Card Sort in Panel Design.- Design Tools for User Experience Design.- Axiomatic Design Approach for E-Commercial Web Sites.- Development of Quantitative Metrics to Support UI Designer Decision-Making in the Design Process.- Scenario-Based Product Design, a Real Case.- Designing Transparent Interaction for Ubiquitous Computing: Theory and Application.- Understanding, Measuring, and Designing User Experience: The Causal Relationship Between the Aesthetic Quality of Products and User Affect.- Enhancing User-Centered Design by Adopting the Taguchi Philosophy.- A Requirement Engineering Approach to User Centered Design.- 2: Usability and Evaluation Methods and Tools.- Design Science-Oriented Usability Modelling for Software Requirements.- Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies.- Long Term Usability; Its Concept and Research Approach – The Origin of the Positive Feeling Toward the Product.- General Interaction Expertise: An Approach for Sampling in Usability Testing of Consumer Products.- Are Guidelines and Standards for Web Usability Comprehensive?.- The Experimental Approaches of Assessing the Consistency of User Interface.- Evaluating Usability Improvements by Combining Visual and Audio Modalities in the Interface.- Tool for Detecting Webpage Usability Problems from Mouse Click Coordinate Logs.- A Game to Promote Understanding About UCD Methods and Process.- DEPTH TOOLKIT: A Web-Based Tool for Designing and Executing Usability Evaluations of E-Sites Based on Design Patterns.- Evaluator of User’s Actions (Eua) Using the Model of Abstract Representation Dgaui.- Adaptive Evaluation Strategy Based on Surrogate Model.- A Study on the Improving Product Usability Applying the Kano’s Model of Customer Satisfaction.- The Practices of Usability Analysis to Wireless Facility Controller for Conference Room.- What Makes Evaluators to Find More Usability Problems?: A Meta-analysis for Individual Detection Rates.- Evaluating in a Healthcare Setting: A Comparison Between Concurrent and Retrospective Verbalisation.- Development of AHP Model for Telematics Haptic Interface Evaluation.- How to Make Tailored User Interface Guideline for Software Designers.- Determining High Level Quantitative Usability Requirements: A Case Study.- Why It Is Difficult to Use a Simple Device: An Analysis of a Room Thermostat.- Usability Improvements for WLAN Access.- A New Framework of Measuring the Business Values of Software.- Evaluating Usability Evaluation Methods: Criteria, Method and a Case Study.- Concept of Usability Revisited.- How to Use Emotional Usability to Make the Product Serves a Need Beyond the Traditional Functional Objective to Satisfy the Emotion Needs of the User in Order to Improve the Product Differentiator – Focus on Home Appliance Product.- Towards Remote Empirical Evaluation of Web Pages’ Usability.- Mixing Evaluation Methods for Assessing the Utility of an Interactive InfoVis Technique.- Serial Hanging Out: Rapid Ethnographic Needs Assessment in Rural Settings.- Effectiveness of Content Preparation in Information Technology Operations: Synopsis of a Working Paper.- Traces Using Aspect Oriented Programming and Interactive Agent-Based Architecture for Early Usability Evaluation: Basic Principles and Comparison.- Usability and Software Development: Roles of the Stakeholders.- Human Performance Model and Evaluation of PBUI.- Developing Instrument for Handset Usability Evaluation: A Survey Study.- 3: Understanding Users and Contexts of Use.- Tips for Designing Mobile Phone Web Pages for the Elderly.- The Role of Task Characteristics and Organization Culture in Non-Work Related Computing (NWRC).- Searching for Information on the Web: Role of Aging and Ergonomic Quality of Website.- Creating Kansei Engineering-Based Ontology for Annotating and Archiving Photos Database.- Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction.- Sambad – Computer Interfaces for Non-literates.- The Balancing Act Between Computer Security and Convenience.- What Makes Them So Special?: Identifying Attributes of Highly Competent Information System Users.- User Acceptance of Digital Tourist Guides Lessons Learnt from Two Field Studies.- Why Does IT Support Enjoyment of Elderly Life? - Case Studies Performed in Japan.- Design Effective Navigation Tools for Older Web Users.- Out of Box Experience Issues of Free and Open Source Software.- Factor Structure of Content Preparation for E-Business Web Sites: A Survey Results of Industrial Employees in P.R. China.- Streamlining Checkout Experience – A Case Study of Iterative Design of a China e-Commerce Site.- Presence, Creativity and Collaborative Work in Virtual Environments.- Users Interact Differently: Towards a Usability- Oriented User Taxonomy.- Reminders, Alerts and Pop-ups: The Cost of Computer-Initiated Interruptions.- The Practices of Scenario Study to Home Scenario Control.- Effects of Time Orientation on Design of Notification Systems.- Being Together: User’s Subjective Experience of Social Presence in CMC Environments.- Age Differences in Performance, Operation Methods, and Workload While Interacting with an MP3 Player.- A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions.- Conceptual and Technical Issues in Extending Computational Cognitive Modeling to Aviation.- Mental Models of Chinese and German Users and Their Implications for MMI: Experiences from the Case Study Navigation System.- Usability Test for Cellular Phone Interface Design That Controls Home Appliances.- Validating Information Complexity Questionnaires Using Travel Web Sites.- Maximizing Environmental Validity: Remote Recording of Desktop Videoconferencing.- The Impact of Moving Around and Zooming of Objects on Users’ Performance in Web Pages: A Cross-Generation Study.- Entelechy and Embodiment in (Artistic) Human-Computer Interaction.- Predicting Perceived Situation Awareness of Low Altitude Aircraft in Terminal Airspace Using Probe Questions.- Co-presence in Shared Virtual Environments: Avatars Beyond the Opposition of Presence and Representation.- Using Memory Aid to Build Memory Independence.- Perception of Movements and Transformations in Flash Animations of Older Adults.- Studying Utility of Personal Usage-History: A Software Tool for Enabling Empirical Research.- Enable the Organization for UCD Through Specialist and Process Counseling.- User Response to Free Trial Restrictions: A Coping Perspective.- A Study on the Form of Representation of the User’s Mental Model-Oriented Ancient Map of China.- Towards Automatic Cognitive Load Measurement from Speech Analysis.- Attitudes in ICT Acceptance and Use.- 4: Models and Patterns in HCI.- Using Patterns to Support the Design of Flexible User Interaction.- Model-Based Usability Evaluation – Evaluation of Tool Support.- User-Oriented Design (UOD) Patterns for Innovation Design at Digital Products.- Formal Validation of Java/Swing User Interfaces with the Event B Method.- Task Analysis, Usability and Engagement.- ORCHESTRA: Formalism to Express Static and Dynamic Model of Mobile Collaborative Activities and Associated Patterns.- Effective Integration of Task-Based Modeling and Object-Oriented Specifications.- A Pattern Decomposition and Interaction Design Approach.- Towards an Integrated Approach for Task Modeling and Human Behavior Recognition.- A Pattern-Based Framework for the Exploration of Design Alternatives.- Tasks Models Merging for High-Level Component Composition.- Application of Visual Programming to Web Mash Up Development.- Comprehensive Task and Dialog Modelling.- Structurally Supported Design of HCI Pattern Languages.- Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications.- A Survey on Transformation Tools for Model Based User Interface Development.- A Task Model Proposal for Web Sites Usability Evaluation for the ErgoMonitor Environment.- Model-Driven Architecture for Web Applications.- HCI Design Patterns for PDA Running Space Structured Applications.- Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments.- Patterns for Task- and Dialog-Modeling.