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  • © 2006

Entertainment Computing - ICEC 2006

5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4161)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2006.

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Table of contents (62 papers)

  1. Front Matter

  2. Session 1: Agents

    1. Towards Bi-directional Dancing Interaction

      • Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt
      Pages 1-12
    2. An Emotional Path Finding Mechanism for Augmented Reality Applications

      • José A. Mocholí, José M. Esteve, Javier Jaén, Raquel Acosta, Pierre Louis Xech
      Pages 13-24
    3. Interacting with a Virtual Conductor

      • Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt
      Pages 25-30
  3. Session 2: Cultural and Psychological Metrics

    1. Passive Interactivity, an Answer to Interactive Emotion

      • Nelson Zagalo, Ana Torres, Vasco Branco
      Pages 43-52
    2. Experimental Approach for Human Perception Based Image Quality Assessment

      • Jin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo
      Pages 59-68
  4. Session 3: Transforming Broadcast Experience

    1. Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium

      • André Melzer, Michael Herczeg, Oliver Jeskulke
      Pages 69-80
    2. Real-Time Monitoring System for TV Commercials Using Video Features

      • Sung Hwan Lee, Won Young Yoo, Young-Suk Yoon
      Pages 81-89
  5. Session 4: Culture, Place, Play

    1. Kansei Mediated Entertainment

      • Ben Salem, Matthias Rauterberg, Ryohei Nakatsu
      Pages 103-116
    2. Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games

      • John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin
      Pages 117-122
  6. Session 5: Display Technology

    1. Layered Multiple Displays for Immersive and Interactive Digital Contents

      • Gun A. Lee, Ungyeon Yang, Wookho Son
      Pages 123-134
    2. Design and Implementation of a Fast Integral Image Rendering Method

      • Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa-Sang Lim, Min Cheol Whang et al.
      Pages 135-140
    3. A Neural Classifier for Anomaly Detection in Magnetic Motion Capture

      • Iain Miller, Stephen McGlinchey
      Pages 141-146
    4. Multichannel Distribution for Universal Multimedia Access in Home Media Gateways

      • Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle
      Pages 147-152
  7. Session 6: Authoring Tools 1

    1. Language-Driven Development of Videogames: The Experience

      • Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández Manjón
      Pages 153-164

Other Volumes

  1. Entertainment Computing - ICEC 2006

About this book

Welcome to the proceedings of ICEC 2006 Firstly, we are pleased with the solid work of all the authors who contributed to ICEC 2006 by submitting their papers. ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world: 2 from Austria, 1 from Canada, 3 from China, 3 from Finland, 3 from France, 11 from Germany, 2 from Greece, 2 from Ireland, 5 from Italy, 10 from Japan, 1 from Korea, 7 from Netherlands, 2 from Portugal, 1 from Singapore, 3 from Spain, 3 from Sweden, 1 from Switzerland, 15 from UK, and 14 from USA. The final decision was made by review and conference chairs based on at least three reviewers' feedback available online via the conference management tool. As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries: Belgium, Canada, P. R. China, Denmark, Finland, France, Germany, Italy, Japan, Korea, The Netherlands, Portugal, Singapore, Spain, Sweden, Taiwan, the UK, and USA.

Reviews

From the reviews:

"This book is a timely anthology of ongoing research reports from more than 60 entertainment computing laboratories around the globe. … An anthropologist looking back on this ICEC 2006 volume will find a practical survey of adiabatic synthesis from the theoretical expectations of development specialists and cutting-edge product creators. This is a collective expression of those technical features that today’s researchers personally would like incorporated into their favorite entertainment products … ." (Chaim Scheff, ACM Computing Reviews, Vol. 49 (2), February, 2008)

Editors and Affiliations

  • Microsoft Research Cambridge, Cambridge, UK

    Richard Harper

  • Technische Universiteit Eindhoven, Eindhoven, The Netherlands

    Matthias Rauterberg

  • Microsoft Research Cambridge UK, Cambridge, UK

    Marco Combetto

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access