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Life-Like Characters

Tools, Affective Functions, and Applications

  • Book
  • © 2004

Overview

  • A reference book on scripting/representation languages for life-like characters
  • Includes in-depth descriptions of the most relevant applications
  • Includes supplementary material: sn.pub/extras

Part of the book series: Cognitive Technologies (COGTECH)

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Table of contents (20 chapters)

  1. Introduction

  2. Languages and Tools for Life-Like Characters

  3. Systems and Applications

Keywords

About this book

Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology.

Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Editors and Affiliations

  • Dept. of Information and Communication Engineering, Graduate School of Information Science and Technology, University of Tokyo, Tokyo, Japan

    Helmut Prendinger, Mitsuru Ishizuka

Bibliographic Information

  • Book Title: Life-Like Characters

  • Book Subtitle: Tools, Affective Functions, and Applications

  • Editors: Helmut Prendinger, Mitsuru Ishizuka

  • Series Title: Cognitive Technologies

  • DOI: https://doi.org/10.1007/978-3-662-08373-4

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2004

  • Hardcover ISBN: 978-3-540-00867-5Published: 24 November 2003

  • Softcover ISBN: 978-3-642-05655-0Published: 22 October 2010

  • eBook ISBN: 978-3-662-08373-4Published: 09 March 2013

  • Series ISSN: 1611-2482

  • Series E-ISSN: 2197-6635

  • Edition Number: 1

  • Number of Pages: XII, 480

  • Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Graphics, Media Design

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