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  • Book
  • © 2015

Design for Experience

Where Technology Meets Design and Strategy

Authors:

  • Provides strategic perspectives to understand why some products are extremely successful in the market from the perspective of human experience
  • Translates theories of art and philosophy to the practice of interface, interaction and information design
  • Provides many examples and case studies of the unheralded and rising success of Korean digital products
  • Includes supplementary material: sn.pub/extras

Part of the book series: Human–Computer Interaction Series (HCIS)

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Softcover Book USD 54.99
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Hardcover Book USD 54.99
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  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
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Table of contents (8 chapters)

  1. Front Matter

    Pages i-xviii
  2. Basics of Human Experience

    1. Front Matter

      Pages 1-1
    2. A Real Experience

      • Jinwoo Kim
      Pages 3-22
    3. The Three Threads of Experience

      • Jinwoo Kim
      Pages 23-40
  3. A Strategic Framework for Experience Design

    1. Front Matter

      Pages 41-41
    2. The Balance of Experience

      • Jinwoo Kim
      Pages 43-64
  4. UX Factors and Design Features for Real Experience

    1. Front Matter

      Pages 89-89
    2. Design for Senseful Experience

      • Jinwoo Kim
      Pages 91-122
    3. Design for Valuable Experience

      • Jinwoo Kim
      Pages 123-156
    4. Design for Harmonious Experience

      • Jinwoo Kim
      Pages 157-185
  5. Summary

    1. Front Matter

      Pages 187-187
    2. Design for the Next Real Experience

      • Jinwoo Kim
      Pages 189-207
  6. Back Matter

    Pages 209-211

About this book

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.

Based on the theoretical background of human experience, the book focuses on these three questions:

  • How can we understand the current dominant designs of digital products and services?
  • What are the user experience factors that are critical to provide the real experience?
  • What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?

Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

Authors and Affiliations

  • Yonsei University, School of Business, Seoul, Korea, Republic of (South Korea)

    Jinwoo Kim

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access