Overview
- Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCI
- Includes case studies and examples of testing the research methods
- Examines the way in which digital technologies are impacting a diversity of creative disciplines
- Includes supplementary material: sn.pub/extras
Part of the book series: Springer Series on Cultural Computing (SSCC)
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Keywords
Table of contents (16 chapters)
Reviews
“The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art. … this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts.” (Evangelia Kavakli, Computing Reviews, June, 2015)
Editors and Affiliations
Bibliographic Information
Book Title: Interactive Experience in the Digital Age
Book Subtitle: Evaluating New Art Practice
Editors: Linda Candy, Sam Ferguson
Series Title: Springer Series on Cultural Computing
DOI: https://doi.org/10.1007/978-3-319-04510-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2014
Hardcover ISBN: 978-3-319-04509-2Published: 08 April 2014
Softcover ISBN: 978-3-319-35052-3Published: 23 August 2016
eBook ISBN: 978-3-319-04510-8Published: 28 March 2014
Series ISSN: 2195-9056
Series E-ISSN: 2195-9064
Edition Number: 1
Number of Pages: XII, 267
Number of Illustrations: 5 b/w illustrations, 46 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computer Appl. in Arts and Humanities, Media Research, Fine Arts