Skip to main content
Book cover

Evaluating User Experience in Games

Concepts and Methods

  • Book
  • © 2010

Overview

  • Perceived lack of of a body of knowledge in the computer science and games community

Part of the book series: Human–Computer Interaction Series (HCIS)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (13 chapters)

  1. Introduction to Evaluation of UX

  2. Frameworks and Methods

  3. User Experience – Decomposed

  4. User Experience – Evaluating Special Aspects of Games

Keywords

About this book

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Reviews

From the reviews:

“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)

Editors and Affiliations

  • Institut de Recherches en, Informatique de Toulouse (IRIT), Université Toulouse III, Toulouse CX 4, France

    Regina Bernhaupt

Bibliographic Information

  • Book Title: Evaluating User Experience in Games

  • Book Subtitle: Concepts and Methods

  • Editors: Regina Bernhaupt

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-1-84882-963-3

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London 2010

  • Hardcover ISBN: 978-1-84882-962-6Published: 19 May 2010

  • Softcover ISBN: 978-1-4471-2557-0Published: 01 July 2012

  • eBook ISBN: 978-1-84882-963-3Published: 12 April 2010

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: IX, 277

  • Topics: User Interfaces and Human Computer Interaction

Publish with us