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Computer Science - HCI | Evaluating User Experience in Games - Concepts and Methods

Evaluating User Experience in Games

Concepts and Methods

Bernhaupt, Regina (Ed.)

2010, IX, 277p.

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  • Perceived lack of of a body of knowledge in the computer science and games community

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experiences in Games:

  • Presents a broad range of user experience evaluation methods and concepts;
  • Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
  • Includes new research on evaluating user experience during game play and after; and social play;
  • Describes new evaluation methods;
  • Details methods that are also applicable for exertion games or tabletop games.

 

This comprehensive book will be welcomed by researchers and practitioners in the field.

Content Level » Research

Keywords » Design - Interaction - human-computer interaction (HCI) - usability - user experience - user experience (UX)

Related subjects » HCI

Table of contents 

Part I. Introduction to Evaluation of UX 1. User Experience Evaluation in Entertainment Regina Bernhaupt Part II. Frameworks and Methods 2. Enabling Social Play: A Framework for Design and Evaluation Katherine Isbister 3. Prescence, Involvement and Flow in Digital Games Jari Takatalo, Jukka Häkkinen, Miikka Lehtonen, Jyrki Kaistinen and Göte Nyman 4. Assessing the Core Element of the Gaming Experience Eduardo H Calvillo-Gámez, Paul Cairns and Anna L Cox 5. The Life and Tools of a Game Designer Emily Brown 6. Investigating Experiences and Attitutdes Towards Videogames using a Semantic Differential Methodology Philippe Lemay and Martin Maheux Lessard 7. Video Game Development and User Experience Graham McAllister and Gareth R White Part III. User Experience - Decomposed 8. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles Heather Desurvire and Charlotte Wiberg 9. Digital Games, the Aftermath: Qualitative Insights into Post Game Experiences Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort and Bart Van Iersel 10. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts Michael Lankes, Regina Bernhaupt and Manfred Tscheligi Part IV. User Experience - Evaluating Special Aspects of Games 11. Evaluating Exertion Games Floyd Mueller and Nadia Bianchi-Berthouze 12. Beyond the Gamepad: HCI and Game Controller Design and Evaluation Michael Brown, Aidan Kehoe, Jurek Kirakowski and Ian Pitt 13. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games Christina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven and Manfred Tscheligi

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