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  • © 2013

Human Factors in Augmented Reality Environments

  • The first book on human factors in augmented reality
  • Discusses perception and cognition issues in augmented reality
  • Covers human-centered design principles
  • Presents human-centered evaluation methodologies and case studies

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eBook USD 84.99
Price excludes VAT (USA)
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-x
  2. Overview

    1. Front Matter

      Pages 1-1
  3. Perception and Cognition

    1. Front Matter

      Pages 33-33
    2. Basic Perception in Head-Worn Augmented Reality Displays

      • Mark A. Livingston, Joseph L. Gabbard, J. Edward Swan II, Ciara M. Sibley, Jane H. Barrow
      Pages 35-65
    3. Pursuit of “X-Ray Vision” for Augmented Reality

      • Mark A. Livingston, Arindam Dey, Christian Sandor, Bruce H. Thomas
      Pages 67-107
  4. Design Principles and Recommendations

    1. Front Matter

      Pages 137-137
    2. Mobile Augmented Reality: A Design Perspective

      • Marco de Sá, Elizabeth F. Churchill
      Pages 139-164
    3. Usability Recommendations for Mixed Interactive Systems: Extraction and Integration in a Design Process

      • Emmanuel Dubois, Dominique L. Scapin, Syrine Charfi, Christophe Bortolaso
      Pages 181-199
  5. User Experience

    1. Front Matter

      Pages 201-201

About this book

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.

Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists.

Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Editors and Affiliations

  • CSIRO ICT Centre, Marsfield, Australia

    Weidong Huang, Leila Alem

  • Washington, USA

    Mark A. Livingston

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access