Editors:
- Gives a forum for stimulating and innovative research ideas in edutainment
- Contains outstanding contributions from the eLBa 2011 conference
- Features original research papers on interactive digital storytelling in the applied context of edutainment
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7775)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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Table of contents (16 papers)
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Front Matter
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Interactive Digital Storytelling – Theory
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Interactive Digital Storytelling – Technology
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Interactive Digital Storytelling – Case Studies
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eLBa 2011 – Technology and Applications
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eLBa 2011 – Game Based Learning and Social Media
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Back Matter
About this book
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
Editors and Affiliations
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Digital Media and HCI Research Center, Hangzhou Normal University, Hangzhou, China
Zhigeng Pan
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Graduate School of Media Design, Keio University, Yokohama-city, Japan
Adrian David Cheok
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University of Education, Weingarten, Germany
Wolfgang Müller
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Rhine-Waal University of Applied Sciences, Kamp-Lintfort, Germany
Ido Iurgel
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Austrian Research Institute for Artificial Intelligence (OFAI), Vienna, Austria
Paolo Petta
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Fraunhofer Institut for Computer Graphics Research IGD, Rostock, Germany
Bodo Urban
Bibliographic Information
Book Title: Transactions on Edutainment X
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Ido Iurgel, Paolo Petta, Bodo Urban
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-37919-2
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2013
Softcover ISBN: 978-3-642-37918-5Published: 13 April 2013
eBook ISBN: 978-3-642-37919-2Published: 04 April 2013
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 269
Number of Illustrations: 96 b/w illustrations
Topics: Computers and Education, User Interfaces and Human Computer Interaction, Personal Computing