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The 10th International Conference on Intelligent Tutoring Systems, ITS 2010, cont- ued the bi-annual series of top-flight international conferences on the use of advanced educational technologies that are adaptive to users or groups of users. These highly interdisciplinary conferences bring together researchers in the learning sciences, computer science, cognitive or educational psychology, cognitive science, artificial intelligence, machine learning, and linguistics. The theme of the ITS 2010 conference was Bridges to Learning, a theme that connects the scientific content of the conf- ence and the geography of Pittsburgh, the host city. The conference addressed the use of advanced technologies as bridges for learners and facilitators of robust learning outcomes. We received a total of 186 submissions from 26 countries on 5 continents: Aust- lia, Brazil, Canada, China, Estonia, France, Georgia, Germany, Greece, India, Italy, Japan, Korea, Mexico, The Netherlands, New Zealand, Pakistan, Philippines, Saudi Arabia, Singapore, Slovakia, Spain, Thailand, Turkey, the UK and USA. We accepted 61 full papers (38%) and 58 short papers. The diversity of the field is reflected in the range of topics represented by the papers submitted, selected by the authors.
Affect 2.- The Intricate Dance between Cognition and Emotion during Expert Tutoring.- Subliminally Enhancing Self-esteem: Impact on Learner Performance and Affective State.- Detecting Learner Frustration: Towards Mainstream Use Cases.- Educational Data Mining 2.- Enhancing the Automatic Generation of Hints with Expert Seeding.- Learning What Works in ITS from Non-traditional Randomized Controlled Trial Data.- Natural Language Interaction 2.- Persuasive Dialogues in an Intelligent Tutoring System for Medical Diagnosis.- Predicting Student Knowledge Level from Domain-Independent Function and Content Words.- KSC-PaL: A Peer Learning Agent.- Authoring Tools and Theoretical Synthesis.- Transforming a Linear Module into an Adaptive One: Tackling the Challenge.- An Authoring Tool to Support the Design and Use of Theory-Based Collaborative Learning Activities.- How to Build Bridges between Intelligent Tutoring System Subfields of Research.- Collaborative and Group Learning 2.- Recognizing Dialogue Content in Student Collaborative Conversation.- Supporting Learners’ Self-organization: An Exploratory Study.- Exploring the Effectiveness of Social Capabilities and Goal Alignment in Computer Supported Collaborative Learning.- Intelligent Games 2.- Virtual Humans with Secrets: Learning to Detect Verbal Cues to Deception.- Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles.- Integrating Learning and Engagement in Narrative-Centered Learning Environments.- Intelligent Tutoring and Scaffolding 2.- Collaborative Lecturing by Human and Computer Tutors.- Computational Workflows for Assessing Student Learning.- Predictors of Transfer of Experimental Design Skills in Elementary and Middle School Children.- Young Researchers Track.- Moodle Discussion Forum Analyzer Tool (DFAT).- Peer-Based Intelligent Tutoring Systems: A Corpus-Oriented Approach.- Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games.- An Intelligent Debater for Teaching Argumentation.- Multiple Interactive Representations for Fractions Learning.- An Interactive Educational Diagrammatic System for Assessing and Remediating the Graph-as-Picture Misconception.- Long Term Student Learner Modeling and Curriculum Mapping.- Student Dispositions and Help-Seeking in Collaborative Learning.- Visualizing Educational Data from Logic Tutors.- An Authoring Language as a Key to Usability in a Problem-Solving ITS Framework.- Towards the Creation of a Data-Driven Programming Tutor.- Using Expert Models to Provide Feedback on Clinical Reasoning Skills.- Algorithms for Robust Knowledge Extraction in Learning Environments.- Integrating Sophisticated Domain-Independent Pedagogical Behaviors in an ITS Framework.- Delivering Tutoring Feedback Using Persuasive Dialogues.- Coordinate Geometry Learning Environment with Game-Like Properties.- Long-Term Benefits of Direct Instruction with Reification for Learning the Control of Variables Strategy.- Short Papers.- Can Affect Be Detected from Intelligent Tutoring System Interaction Data? – A Preliminary Study.- Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines.- Adaptive Tutorials for Virtual Microscopy: A Design Paradigm to Promote Pedagogical Ownership.- The Online Deteriorating Patient: An Adaptive Simulation to Foster Expertise in Emergency Decision-Making.- DynaLearn: Architecture and Approach for Investigating Conceptual System Knowledge Acquisition.- Interfaces for Inspectable Learner Models.- Conceptual Personalization Technology: Promoting Effective Self-directed, Online Learning.- Learning to Identify Students’ Relevant and Irrelevant Questions in a Micro-blogging Supported Classroom.- Using Emotional Coping Strategies in Intelligent Tutoring Systems.- Showing the Positive Influence of Subliminal Cues on Learner’s Performance and Intuition: An ERP Study.- Exploring the Relationship between Learner EEG Mental Engagement and Affect.- MiBoard: Creating a Virtual Environment from a Physical Environment.- Players’ Motivation and EEG Waves Patterns in a Serious Game Environment.- Predicting the Effects of Skill Model Changes on Student Progress.- Data Mining to Generate Individualised Feedback.- In the Zone: Towards Detecting Student Zoning Out Using Supervised Machine Learning.- Can We Get Better Assessment from a Tutoring System Compared to Traditional Paper Testing? Can We Have Our Cake (Better Assessment) and Eat It too (Student Learning during the Test)?.- Using Data Mining Findings to Aid Searching for Better Cognitive Models.- Generating Proactive Feedback to Help Students Stay on Track.- ITS in Ill-Defined Domains: Toward Hybrid Approaches.- Analyzing Student Gaming with Bayesian Networks.- EdiScenE: A System to Help the Design of Online Learning Activities.- Critiquing Media Reports with Flawed Scientific Findings: Operation ARIES! A Game with Animated Agents and Natural Language Trialogues.- A Case-Based Reasoning Approach to Provide Adaptive Feedback in Microworlds.- Real-Time Control of a Remote Virtual Tutor Using Minimal Pen-Gestures.- Theoretical Model for Interplay between Some Learning Situations and Brainwaves.- Cultural Adaptation of Pedagogical Resources within Intelligent Tutorial Systems.- An Interactive Learning Environment for Problem-Changing Exercise.- Towards Intelligent Tutoring with Erroneous Examples: A Taxonomy of Decimal Misconceptions.- The Efficacy of iSTART Extended Practice: Low Ability Students Catch Up.- Expecting the Unexpected: Warehousing and Analyzing Data from ITS Field Use.- Developing an Intelligent Tutoring System Using Natural Language for Knowledge Representation.- A Network Analysis of Student Groups in Threaded Discussions.- A New Framework of Metacognition with Abstraction/Instantiation Operations.- Expansion of the xPST Framework to Enable Non-programmers to Create Intelligent Tutoring Systems in 3D Game Environments.- A Computational Model of Accelerated Future Learning through Feature Recognition.- Automated and Flexible Comparison of Course Sequencing Algorithms in the LS-Lab Framework.- Correcting Scientific Knowledge in a General-Purpose Ontology.- Learning to Argue Using Computers – A View from Teachers, Researchers, and System Developers.- How to Take into Account Different Problem Solving Modalities for Doing a Diagnosis? Experiment and Results.- Behavior Effect of Hint Selection Penalties and Availability in an Intelligent Tutoring System.- DesignWebs: A Tool for Automatic Construction of Interactive Conceptual Maps from Document Collections.- Extraction of Concept Maps from Textbooks for Domain Modeling.- Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.- Tools for Acquiring Data about Student Work in Interactive Learning Environment T-Algebra.- Mily’s World: A Coordinate Geometry Learning Environment with Game-Like Properties.- An Intelligent Tutoring System Supporting Metacognition and Sharing Learners’ Experiences.- Are ILEs Ready for the Classroom? Bringing Teachers into the Feedback Loop.- Comparison of a Computer-Based to Hands-On Lesson in Experimental Design.- Toward the Development of an Intelligent Tutoring System for Distributed Team Training through Passive Sensing.- Open Educational Resource Assessments (OPERA).- Annie: A Tutor That Works in Digital Games.- Learning from Erroneous Examples.- Feasibility of a Socially Intelligent Tutor.- Agent Prompts: Scaffolding Students for Productive Reflection in an Intelligent Learning Environment.- Identifying Problem Localization in Peer-Review Feedback.- AlgoTutor: From Algorithm Design to Coding.- Adaptive, Assessment-Based Educational Games.- Interactive Events.- ITS Authoring through Programming-by-Demonstration.- A Coordinate Geometry Learning Environment with Game-Like Properties.- Adaptive Tutorials and the Adaptive eLearning Platform.- DomainBuilder – An Authoring System for Visual Classification Tutoring Systems.- AWESOME Computing: Using Corpus Data to Tailor a Community Environment for Dissertation Writing.- Collaboration and Content Recognition Features in an Inquiry Tutor.- The Science Assistments Project: Scaffolding Scientific Inquiry Skills.- Incorporating Interactive Examples into the Cognitive Tutor.- iGeom: Towards an Interactive Geometry Software with Intelligent Guidance Capabilities.- Acquiring Conceptual Knowledge about How Systems Behave.- Learning by Teaching SimStudent.- Authoring Problem-Solving ITS with ASTUS.- A Better Reading Tutor That Listens.- Research-Based Improvements in Cognitive Tutor Geometry.- A Cognitive Tutor for Geometric Proof.- Multiplayer Language and Culture Training in ISLET.- PSLC DataShop: A Data Analysis Service for the Learning Science Community.- A DIY Pressure Sensitive Chair for Intelligent Tutoring Systems.