Logo - springer
Slogan - springer

Computer Science - General Issues | Online Communities and Social Computing - Second International Conference, OCSC 2007, Held as

Online Communities and Social Computing

Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Schuler, Douglas (Ed.)

2007, XVII, 526 p.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$119.00

(net) price for USA

ISBN 978-3-540-73257-0

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$149.00

(net) price for USA

ISBN 978-3-540-73256-3

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days

Also available as a set for $1,659.00


add to marked items

This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with eight other thematically similar conferences.

The 56 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.

Content Level » Research

Keywords » Internet - Open Source - Puppet - Wiki - adaptive interfaces - agent-based architecture - augmented communication - authentication - blog management - case-based reasoning - collaborative networks - design modeling - digital - identity - knowledge management

Related subjects » Communication Networks - Database Management & Information Retrieval - General Issues - Software Engineering

Table of contents 

I: Designing and Developing On-Line Communities.- User-Centred Design Approach for a Community Website with Social Software.- What Would Jiminy Cricket Do? Lessons from the First Social Wearable.- Using Design Critique as Research to Link Sustainability and Interactive Technologies.- An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues.- Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups.- The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups.- Aspects of Augmented Social Cognition: Social Information Foraging and Social Search.- First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends.- PixelWish: Collective Wish-Making and Social Cohesion.- Computing Social Networks for Information Sharing: A Case-Based Approach.- Presentation Desire of Digital Identity in Virtual Community.- Grand Challenges in Design Research for Human-Centered Design Informatics.- A Study on Content and Management Style of Corporate Blogs.- Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery.- ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making.- Recognition of Affect Conveyed by Text Messaging in Online Communication.- Ranking Method for Mediators in Social Network.- The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities.- From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops.- Physical Representation Social Presence with Interactive Grass.- Artistic Data Visualization: Beyond Visual Analytics.- Social Puppets: Towards Modular Social Animation for Agents and Avatars.- A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning.- Cultural Institutions, Co-creativity and Communities of Interest.- A Study of Emotional and Rational Purchasing Behavior for Online Shopping.- A Trust-Based Reputation System in Peer-to-Peer Grid.- II: Knowledge, Collaboration, Learning and Local On-Line Communities.- The Social Implications of an Assisted Living Reminder System.- Disaster-Response Information Sharing System Based on Cellular Phone with GPS.- Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website.- Tracing Conceptual and Geospatial Diffusion of Knowledge.- The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design.- Self-Awareness in a Computer Supported Collaborative Learning Environment.- How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art.- CNA2 – Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research.- Toward Machine Therapy: Parapraxis of Machine Design and Use.- Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA.- Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames.- Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods.- Fostering Knowledge Mode Conversion in New Product Development Environment.- Social Rewarding in Wiki Systems – Motivating the Community.- Integrating Digital Library Resources in Elementary School Classrooms – A Case Study of Social Study Instruction.- Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community.- Mobile Social Software for the Developing World.- An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment.- A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools.- A Mobile Portfolio to Support Communities of Practice in Science Education.- Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity.- CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move.- The Hidden Order of Wikipedia.- Major HCI Challenges for Open Source Software Adoption and Development.- Open Source Communities in China (Mainland): An Overview.- Cooperation and Competition Dynamics in an Online Game Community.- Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society – The Case of Northern States of Malaysia.- SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks.- WikiTable: A New Tool for Collaborative Authoring and Data Management.- Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior.

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computers and Society.