Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.
You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.
After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.
Provides, in continuum with the first volume, a forum for specialists to forecast developments in the field
Delivers a futuristic perspective incorporating new fields and ideas to forecast the developments in the next three to five years
Introduces new topics such as psychological design processes, gerotechnology, modeling, e-learning and subconscious experiences
Everyday human-technology interaction is often problematic because the performance capacities that underlie the technologies change frequently, and new ones are introduced. Emerging technologies and services are compelling the interaction community to constantly develop new innovative approaches to solve interaction problems. As a result, interaction design is now in a crucial period in terms of capitalizing on new design possibilities to solve contemporary problems in an efficient manner.
This comprehensive volume follows the success of Future Interaction Design I and complements it by looking at emerging approaches which are likely to contribute to the discipline in the near future. The theme underpinning the book is that it is the human character rather than the technology that should determine the nature of interaction, and that the term ‘interaction design’ covers a range of issues relevant to enabling quality design. A team of international authors discuss a number of new topics, such as psychological design processes, gerotechnology, modeling, e-learning and subconscious experiences.
This novel and broad-ranging volume will be of considerable value to researchers and practitioners seeking innovative perspectives for designing and ensuring effective interaction between humans and technology.
Content Level »Research
Keywords »Design - Design, Usabillity, User psychology, emotional computing - E-Learning - Interaction - Social Action - computer - groupware - human-computer interaction (HCI) - interaction design - modelling - performance - technology - user experience - user experience (UX);
Gerontechnology.- Enhancing Mutual Awareness, Productivity, and Feeling: Cognitive Science Approach to Design of Groupware Systems.- The Future of Interaction Research: Interaction Is the Result of Top–Down and Bottom–Up Processes.- User Psychology in Interaction Design: The Role of Design Ontologies.- Field Experiments in HCI: Promises and Challenges.- Opportunities and Challenges of Designing the Service User eXperience (SUX) in Web 2.0.- Precedents for the Design of Locative Media.- Acceptance or Appropriation? A Design-Oriented Critique of Technology Acceptance Models.- The Polysemy of Human–Computer Interaction.- The Human Modes of Being in Investigating User Experience.