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Programming Sudoku

Lee, Wei-Meng
2006, Approx. 230 p., Softcover
ISBN: 978-1-59059-662-3
An Apress book
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About this book

Sudoku is an addictive new puzzle game that is amazingly popular. Sudoku puzzles are 9x9 grids made up of 3x3 sub-grids called regions. Some boxes contain numbers or symbols, which offer clues to the solution. The goal is to fill in the boxes so that each, column, row, and region contains the numbers 1 through 9 exactly once.

This book catches the wave of huge popular demand for Sudoku and offers every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques!

This book is a fun and intriguing read for novice to advanced programmer alike. It uses the Microsoft’s .NET platform as a base, but programmers from any background with an interest in Sudoku will find it interesting, since the core techniques involved will solve Sudoku on any programming platform.

Written for:

Intermediate programmers who are interested in learning the computing aspect of Sudoku

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