Pirhonen, A., Isomäki, H., Roast, C., Saariluoma, P. (Eds.)
2005, VIII, 216 p.
Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.
You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.
After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.
Content Level »Research
Keywords »Design - Human-Centred Information Systems - Interaction - computer - human-computer interaction - human-computer interaction (HCI) - information system - interaction design - society - technology - ubiquitous computing
The value of the novel in designing for experience: Peter Wright & John McCarthy.- A human-centred perspective on interaction design: Liam Bannon.- Incorporating self into web information system design: Anita Greenhill & Hannakaisa Isomäki.- Explanatory frameworks for interaction design: Pertti Saariluoma.- Toward the analysis of the interaction in the joint cognitive system: José J. Cañas, Ladislao Salmerón & Inmaculada Fajardo.- To simulate or to stimulate? In search of the power of metaphor in design: Antti Pirhonen.- Designing ubiquitous computer human interaction: the case of the connected family: Panos Markopoulos.- Older adults: Key factors in design: Mary Zajicek.- Society of mixtangibles: Michael Thomsen.- Digital jewellery as experience: Jayne Wallace & Andrew Dearden.