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Computer Science | Windows 8 and Windows Phone 8 Game Development

Windows 8 and Windows Phone 8 Game Development

Dawes, Adam

2013, XXIII, 512 p. 263 illus.

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    • First book to demonstate how games can be developed by enthusiast programmers, using C# and XAML, that will run on all Windows 8 devices from desktops to tablets to phone.
    • Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store.
    • Written by Adam Dawes, author of Apress' very well reviewed Windows Phone 7 Game Development book.
Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.

This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!

The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development.  It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

  1. Getting Started
  2. Getting Started with MonoGame
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3-D Graphics
  8. Further 3-D Features and Techniques
  9. Enhancing Your Game
  10. Application Management
  11. Getting Started with XAML
  12. XAML Controls and Pages
  13. Mixing XAML and MonoGame 
  14. Distributing Your Game

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