Logo - springer
Slogan - springer

Computer Science | Beginning Android C++ Game Development

Beginning Android C++ Game Development

Sutherland, Bruce

2013, XV, 316 p. 58 illus.

A product of Apress
Available Formats:

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.


(net) price for USA

ISBN 978-1-4302-5831-5

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase

learn more about Springer eBooks

add to marked items


Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.


(net) price for USA

ISBN 978-1-4302-5830-8

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days

add to marked items

    • Aims to be first Android C++ Games tutorial book to market (other Android game books are on Android Java).
    • Android C++ lets game developers build more complex, sophisticated games that make more money than simple, less sophisticated games.
    • Android remains the second most popular mobile app dev platform for today's app developers.

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. 

The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Section 1 : An Introduction to Android and Game Programming

1. An Introduction To Game Development

2. An Introduction to the Android Game Development Ecosystem.

(A First Game:  HelloDroid)

3. Game Design For Beginners - Droid Runner

(Case Study begins: Droid Runner)

4. Building a Game Engine

5. Writing a Renderer

Section 2 : Building Droid Runner Game App

6. Game Entities

7. Building Game Levels With Collision

8. Virtual Cameras

9. Lighting and Materials

10. Game Audio

11. Self-Publishing 101


A. Developing with the Android NDK and Eclipse.

B. Android Hardware

C. C++ and Design Patterns

D. C++ Math

Popular Content within this publication 



Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Science (general).