Logo - springer
Slogan - springer

Computer Science | Pro Android Graphics

Pro Android Graphics

Jackson, Wallace

2013, XVIII, 620 p. 458 illus.

A product of Apress
Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$34.99

(net) price for USA

ISBN 978-1-4302-5786-8

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$49.99

(net) price for USA

ISBN 978-1-4302-5785-1

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

    • This would be first Android graphics book to book market.
    • It would be a fit with Apress' first to market and strong selling Android games books, Pro Android Games and Beginning Android Games.
    • Game dev may be the primary type of app building in Android.
    • Android is key tech and book market.
Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more.

You'll learn about:

  • The foundational graphics concepts behind the three core new media areas (digital imaging, digital video, and 2D animation) which relate to graphics design, and how to optimize these new media assets for your Android applications across iTVs, tablets, eReaders, game consoles, and smartphones.
  • Digital imaging techniques for Android apps design, including graphics design layouts and graphical user interface elements, and how to use image compositing techniques to take your digital imaging to far higher levels.
  • Advanced image compositing and blending techniques, using Android's PorterDuff, NinePatch, and LayerDrawable classes.
  • Advanced 2D animation techniques, using Android's Animation and AnimationDrawable classes.
  • Digital video optimization, playback, and streaming, using open source 3D (Terragen 3) and video (VirtualDub) applications, as well as professional video editing applications such as Squeeze Pro 9. You'll use these software packages with Android's VideoView and MediaPlayer classes, and add compositing to enhance your end-users' digital video experience.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

  1. Android Digital Imaging: Formats, Concepts, and Optimization
  2. Android Digital Video: Formats, Concepts, and Optimization
  3. Android Frame Animation: XML, Concepts, and Optimization
  4. Android Procedural Animation: XML, Concepts, and Optimization
  5. Android DIP: Device-Independent Pixel Graphics Design
  6. Android UI Layouts: Graphics Design Using the ViewGroup Class
  7. Android UI Widgets: Graphics Design using the View Class
  8. Advanced ImageView: More Graphics Design Using ImageView
  9. Advanced ImageButton: Creating a Custom Multi-State ImageButton
  10. Using 9-Patch Imaging Techniques to Create Scalable Imaging Elements
  11. Advanced Image Blending: Using Android PorterDuff Classes
  12. Advanced Image Compositing: Using the LayerDrawable Class
  13. Digital Image Transitions: Using the TransitionDrawable Class
  14. Frame-Based Animation: Using the AnimationDrawable Class
  15. Procedural Animation: Using the Animation Classes
  16. Advanced Graphics: Mastering the Drawable Class
  17. Interactive Drawing: Using Paint and Canvas Classes Interactively
  18. Playing Captive Video Using the VideoView and MediaPlayer Classes
  19. Streaming Digital Video from an External Media Server

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Science (general).