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Computer Science | Beginning iOS Media App Development

Beginning iOS Media App Development

Bakir, Ahmed

2014, XVI, 436 p. 141 illus.

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    • First iOS book for multimedia app developers
    • Deals with building sound, music, graphics and animation apps. 
    • This book lets app developers build non-game apps, but book can also help game app developers improve or enhance their game apps.
    • iOS and multimedia are key tech and book markets.

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.

You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.

After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Chapter 1: Welcome to iOS Media App Development

Part 1: Images

Chapter 2: Adding Images to Your App

Chapter 3: Doing Useful Things with your Images

Chapter 4: Advanced Photo Interfaces

Part 2: Audio

Chapter 5: Playing and Recording Audio Files

Chapter 6: Using External Audio Sources

Chapter 7: Advanced Audio Topics

Part 3: Video

Chapter 8: Playing and Recording Video

Chapter 9: Building a Custom Video Playback Interface

Chapter 10: Building a Custom Video Recording Interface

Part 4: iOS8

Chapter 11: User Interface Development with XCode 6

Chapter 12: Using the AVKit Framework for Media Playback

Chapter 13: Fitness Tracking with HealthKit and Core Motion

Chapter 14: Getting Started with Swift

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