Logo - springer
Slogan - springer

Computer Science | Beginning iOS Media App Development

Beginning iOS Media App Development

Bakir, Ahmed

2014, XVI, 436 p. 141 illus.

A product of Apress
Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 

ISBN 978-1-4302-5084-5

digitally watermarked, no DRM

The eBook version of this title will be available soon


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$49.99

(net) price for USA

ISBN 978-1-4302-5083-8

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

    • First iOS book for multimedia app developers
    • Deals with building sound, music, graphics and animation apps. 
    • This book lets app developers build non-game apps, but book can also help game app developers improve or enhance their game apps.
    • iOS and multimedia are key tech and book markets.

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.

You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.

After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Chapter 1: Welcome to iOS Media App Development

Part 1: Images

Chapter 2: Adding Images to Your App

Chapter 3: Doing Useful Things with your Images

Chapter 4: Advanced Photo Interfaces

Part 2: Audio

Chapter 5: Playing and Recording Audio Files

Chapter 6: Using External Audio Sources

Chapter 7: Advanced Audio Topics

Part 3: Video

Chapter 8: Playing and Recording Video

Chapter 9: Building a Custom Video Playback Interface

Chapter 10: Building a Custom Video Recording Interface

Part 4: iOS8

Chapter 11: User Interface Development with XCode 6

Chapter 12: Using the AVKit Framework for Media Playback

Chapter 13: Fitness Tracking with HealthKit and Core Motion

Chapter 14: Getting Started with Swift

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Science (general).