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Computer Science | Learn Corona SDK Game Development

Learn Corona SDK Game Development

Zammetti, Frank

2013, XXIV, 288 p.

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    • Step-by-step walkthrough of the Corona SDK, from concept to app store
    • Complete coverage of the most important features, plus an overview of additional features like ads and in-app purchases
    • Coverage of popular 3rd party libraries for Corona to create visual effects
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.

As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.

Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Part I: Get Ready… Get Set…

1.    Introducing Corona

2.    Getting To Know Lua

Part II: Go!

3.    Application Structure

4.    Title, main menu and settings screens

5.    The Game, Part I: Core Game Code

6.    The Game, Part II: The Main Loop

7.    The Game, Part III: Player Control Input

8.    The Game, Part IV: Collision Events

9.    Wrapping Up

Part III: The Post-Game Show 

10.    Odds And Ends

11.    Testing And Publishing

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