Authors:
Start with an idea -- end at the App Store.
Learn Corona SDK Game Development walks you through the entire Corona game development process.
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Table of contents (11 chapters)
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Front Matter
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Get Ready … Get Set …
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Front Matter
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The Postgame Show
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Front Matter
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Back Matter
About this book
You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.
As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.
Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.
About the author
Bibliographic Information
Book Title: Learn Corona SDK Game Development
Authors: Frank W. Zammetti
DOI: https://doi.org/10.1007/978-1-4302-5069-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Frank Zammetti 2013
Softcover ISBN: 978-1-4302-5068-5Published: 25 April 2013
eBook ISBN: 978-1-4302-5069-2Published: 27 July 2013
Edition Number: 1
Number of Pages: XXIV, 288
Topics: Game Development, Software Engineering/Programming and Operating Systems