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Computer Science | Pro iOS Graphics and Animation

Pro iOS Graphics and Animation

Topley, Kim

2014, 500 p.

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  • About this book

    • This book has NO full size, current or contemporary competition regarding iOS graphics and animation.
    • Kim Topley is a well reviewed tech industry book author and is an active app and application developer.
    • iOS is a key tech and book market still.

Underlying the user interface of all iOS applications are various technologies including Core Graphics and Core Animation. Core Graphics allows the user to create customized user interfaces that are much more appealing than what can be achieved with the standard controls that developers learn about in introductory books. Core Animation is the part of the platform that is responsible for the eye-catching effects that people associate with Apple devices, such as fading out one screen and replacing it with another, switching view by moving an old one of screen while at the same time moving the new one into position and many others.

Introductory books usually skip or give minimal coverage to most of these APIs. Pro iOS Graphics and Animation describes the Core Graphics and Core Animation APIs through a series of independent examples and small apps. The book is structured so that you are not obliged to read it from front to back; instead, it can be used both as a tutorial and a desktop reference.

Therefore, the app examples in this book are both useful as a starting point for code reuse and succinct, so as not to lose the important points in extraneous coding details. This book is the ideal reference for your busy coding life with ready-made code templates that you can learn from and use in your everyday practice.

Content Level » Popular/general

Related subjects » Computer Science - Image Processing

Table of contents 

Part I: Core Graphics

Chapter 1: Views and View Drawing

Chapter 2: Drawing Simple Shapes

Chapter 3: Paths

Chapter 4: Images

Chapter 5: Transforms

Chapter 6: Colors, Transparency and Blending

Chapter 7: Gradients and Shadows

Chapter 8: Working with Text

Chapter 9: Graphics Layers

Chapter 10: Advanced Features

Part II : Core Animation

Chapter 11: View Animation

Chapter 12: Animating View Transforms

Chapter 13: Layers

Chapter 14: Drawing Layers

Chapter 15: Implicit Layer Animation

Chapter 16: Explicit Layer Animation

Chapter 17: Key Frame Animation

Chapter 18: Automatic Animations

Chapter 19: Layers in 3D

Chapter 20: More Advanced Layer Drawing

Chapter 21: Advanced Topics

Chapter 22: Some Useful CALayer Subclasses

Appendices

Appendix 1: Blocks

Appendix 2: Key-Value Coding

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