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Computer Science | Beginning iOS Social Games

Beginning iOS Social Games

Richter, Kyle

2013, XX, 312 p. 127 illus.

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    • Aims to be first tutorial to cover iPhone and iPad social game apps development
    • Covers the new Facebook integration with iOS plus new AirPlay, latest Game Center/Game Kit and much more.
    • It's the go to guide for game app developers looking to integrate social media written by active game app developer and book author, Kyle Richter of Dragon Forge.
    • iOS and games are key tech and book markets.
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.

Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.

Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Chapter 1: Getting Started With Social Gaming

Chapter 2: Game Center: Setting Up and Getting Started

Chapter 3: Leaderboards

Chapter 4: Achievements

Chapter 5: Matchmaking and Invitations

Chapter 6: The Peer Picker

Chapter 7: Network Design Overview

Chapter 8: Exchanging Data

Chapter 9: Turned-Based Gaming with Game Center

Chapter 10: Voice Chat

Chapter 11: In-App Purchase With Store Kit

Chapter 12: Twitter

Chapter 13: Facebook Integration

Chapter 14: AirPlay

Chapter 15: Game Controllers

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