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Computer Science | Learn Unity 4 for iOS Game Development

Learn Unity 4 for iOS Game Development

Chu, Philip

2013, XXV, 556 p. 446 illus.

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    • The only book on Unity 4 game development
    • The only up-to-date book on Unity for iOS
    • Philip Chu is the author of a very popular online Unity tutorial, frequently recommended on sites like StackOverflow
Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

Chapter 1:  Getting Started

Chapter 2:  A Unity Tour

Chapter 3:  Making a Scene

Chapter 4:  Making it Move: Scripting the Cube

Chapter 5:  Let's Dance! Animation and Sound

Chapter 6:  Let's Roll! Physics and Controls

Chapter 7:  Let's Bowl! Advanced Physics

Chapter 8:  Let's Play! Scripting the Game

Chapter 9: The Game GUI

Chapter 10: Using Unity iOS

Chapter 11: Building for Real: Device testing and App Submission

Chapter 12: Presentation: Screens and Icons

Chapter 13:  Handling Device Input  

Chapter 14:  Game Center

Chapter 15:  iAds

Chapter 16:  Optimization

Chapter 17:  Where Do We Go from Here?

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