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Computer Science | Pro HTML5 Games

Pro HTML5 Games

Shankar, Aditya Ravi

2012, XVIII, 364 p.

A product of Apress
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    • The author has recently made Command & Conquer in HTML5, and has been generating a huge buzz on his blog and other online channels as a result of this - he is a well-known HTML5 gaming expert.
    • HTML5 is currently taking over the web as the new standard for developing games, replacing Flash. As browser support for HTML5 spreads wider, the types of games being developed are getting more and more complex.This book gives you the building blocks you need so you can write your own pro games.

Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You'll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games!

Led by an expert game programmer, you'll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you'll learn how to do the following:

  • Create realistic physics in your game by incorporating the Box2d physics engine
  • Design large worlds with lots of characters and let users interact with them
  • Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
  • Incorporate pathfinding and steering to help characters navigate through your world
  • Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
  • Add multiplayer in your games using Node.js and the WebSocket API

This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

  1. HTML5 and JavaScript Essentials
  2. Creating a Basic Game World
  3. Physics Engine Basics
  4. Integrating the Physics Engine
  5. Creating the RTS Game World
  6. Adding Entities to Our World
  7. Intelligent Unit Movement
  8. Adding More Game Elements
  9. CreaAdding Weapons and Combat
  10. Wrapping Up the Single-Player Campaign
  11. Multiplayer with WebSockets
  12. Multiplayer Gameplay

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