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Computer Science | Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5

Learn GameSalad for iOS

Game Development for iPhone, iPad, and HTML5

Guerineau, David

2012, XV, 420 p.

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    • The first book on GameSalad, an easy-to-use game development tool for iOS.
    • GameSalad has over 160,000 developers and over 18,000 games on the App Store.
    • Learn GameSalad for iOS not only shows how to make games, it also explains how to publish games and even market them.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.

Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. 

  • A clear, step-by-step approach to GameSalad for the complete beginner
  • Create fun, complete, and fully functional game projects
  • An idea to App Store publishing guide

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

  1. Preparing Your Design Environment
  2. Your First Game from Scratch: The Pong Game
  3. Finishing Pong: Scoring and Game Interaction
  4. Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
  5. Making a Shoot 'Em Up Game: Carrot Invader
  6. Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
  7. Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
  8. Graphics and Sound Effects: Labyrinth 
  9. Bonuses, Game Center, and iAd: Break a Wall
  10. Device Internal Clock and Cyclic Movement: Non-Game Apps
  11. Submitting Your Game to the App Store
  12. Introduction to Game Promotion

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