Logo - springer
Slogan - springer

Computer Science | Advanced Android 4 Games

Advanced Android 4 Games

Silva, Vladimir

2012, XX, 280 p.

A product of Apress
Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$31.49

(net) price for USA

ISBN 978-1-4302-4060-0

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$44.99

(net) price for USA

ISBN 978-1-4302-4059-4

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

    • This book aims to be first (or one of the very first) advanced Android game techniques and apps case studies book to market.
    • It should be one of the first Android 4 books to market.
    • Vladimir Silva has included self-contained game app samples based on classic, popular arcade games.
    • According to Google in May 2011, there are now approximately 400,000 Android app developers.
"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
  • By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. 

You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

Content Level » Popular/general

Related subjects » Computer Science

Table of contents 

  1. Welcome to Android Gaming
  2. Gaming Tricks:
  3. More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
  4. Efficient Graphics with OpenGL ES 2.0 
  5. 2D Shooters with OpenGL: Doom-like App for Android
  6. 3D Shooters Part I: Quake-like App  
  7. 3D Shooters Part II: Quake II
  8. Appendix: Deployment and Compilation Tips

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Science (general).